Champion of Oryx

Last updated: X.26.0.0
Champion of Oryx

The Champion of Oryx is an enemy that is found in the Lost Halls. It is the leader of the Oryx Infantry group.

A part of Oryx’s mission to stop the Marble Colossus. Only the most elite of Oryx’s militia obtain this coveted rank.- Original Description



HP: 10,000 (+20% [2,000 HP] per player in Dungeon)
DEF: 30
XP: 4000
Location: Lost Halls

Immune to Stasis
Immune to Paralyze

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Condition effects
Speed (tiles/sec)
Range (tiles)
Oryx Champion Slash


Remains mostly stationary while being circled by its squad of Oryx Infantry around it. It will occassionally fire dense rings of silver slashes that deal major damage.

The Champion is almost always invulnerable, and will only drop the invulnerability if approached closely. Once it loses 1/3 of its HP, it will flash red, turn invulnerable again, and summon an Oryx Admiral, as well as a batch of Oryx Armorbearers and Oryx Swordsmen to defend itself. Once it is below 1/3 HP, it spawns an Oryx Admiral and starts chasing players.

If the Champion dies, all remaining Oryx Infantry members will chase the nearest player.


Oryx SwordsmanOryx Swordsman
Oryx ArmorbearerOryx Armorbearer
Oryx AdmiralOryx Admiral

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Tips and Strategies

Get up close to him to drop his invulnerability before attacking with all your firepower. Be ready to back off once you see him flash red, as being sat on by himself or any one of his minions deals extreme damage, and may mean instant death.

Knights can stun him to make it safer to approach, while Tricksters can lock him in place with a Decoy in its final phase.