Champion of Oryx

Last updated: X.26.0.0
Champion of Oryx

The Champion of Oryx is an enemy that is found in the Lost Halls. It is the leader of the Oryx Infantry group.

A part of Oryx’s mission to stop the Marble Colossus. Only the most elite of Oryx’s militia obtain this coveted rank.- Original Description

Contents

Stats

Base HP: 7,500 (Enemy Adaptive Scaling Enemy Adaptive HP Scaling)
DEF: 30
EXP: 4,000
Location: Lost Halls

Immune to Stasis
Immune to Paralyze
Counts towards Humanoid Kills
Counts towards Lesser God Kills


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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Oryx Champion Slash
200
6
15

Behavior

Remains mostly stationary and invulnerable while being circled by its squad of Oryx Infantry around it. It will occassionally fire dense rings of silver slashes that deal major damage.

When all its minions are slain, it go vulnerable and start following players with a 3-shot spread of silver slashes.

Reproduction

Spawns:
Oryx SwordsmanOryx Swordsman
Oryx ArmorbearerOryx Armorbearer
Oryx AdmiralOryx Admiral

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Drops

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Tips and Strategies

Get up close to him to drop his invulnerability before attacking with all your firepower. Be ready to back off once you he starts chasing, as being sat on deals full 600 damage, capable of severely injuring any classes.

Knights can stun him to make it safer to approach, while Tricksters can lock him in place with a Decoy in its final phase.

In small or solo raid, it is advised to kill the Champion, as a cleared Oryx room provides enough space to drag particular enemies such as Crusades or Golems, or simply bench oneself to regenerate their HP.

Before Exalt Version 1.3.1.0, the Champion of Oryx used to be invincible unless approached, summoned groups of minions as it lost HP, and only started chasing when at low health.