Marble Defender

Marble Defender

The Marble Defender is a miniboss that is found in the Lost Halls. It guards the room in which the Marble Colossus resides.

The Realm Eye says:
The Marble Defender is one of the later iterations of the Marble Colossus, designed with an emphasis on protection rather than assaulting.
Inhabited by the spirit of a wise warrior, he witnessed the corruption of the Lost Halls when the Void Entity set his plan into motion.
As the cultists hid and the church leaders fled to seal the chambers, the Marble Defender knew he must be the one to keep the Marble Colossus locked up.



HP: 72,500 (+20% [14,500 HP] per player in Dungeon)
DEF: 30
XP: 2,000
Location: Lost Halls

Counts towards God Kills
Immune to Stun
Immune to Stasis
Immune to Daze

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Condition effects
Speed (tiles/sec)
Range (tiles)
Defender Spear
Silenced for 2s
Pierces Players
Pierces Armor
Defender Spear
Silenced for 2s
Pierces Players
Pierces Armor


The Marble Defender is found at the back of a square room just like all the others in the Halls, along with a large line of stationary statues that resemble smaller versions of itself. Upon being approached, the Defender will activate and become marked as a Quest for all players.
The Marble Defender will be invulnerable for the first few seconds of its activation and taunt:
“You know not what awaits behind this wall. Please, turn back before you regret your actions.”
About five seconds later, it will become vulnerable and attack. It will cycle through 3 phases each time it loses 1/3 of its HP, with short invulnerability times between its phases.

Phase 1

Taunt: “I wish only to protect you. Forgive me, but I have no other choice.”
The Defender fires constant rows of spears from the line of statues lining the wall. Each wave is extremely dense, but will always have one opening in it. The opening will constantly shift, allowing players to dodge the waves by moving in a zigzag pattern.

Phase 2

Taunt: “Your confidence is gravely misplaced, heroes.”
The Defender begins firing more rows of spears at a slower pace. These rows will always have one or two gaps in them to allow dodging, placed at seemingly random points along the row.

Phase 3

Taunt: “Do not allow this evil to escape!”
The Defender continues firing like before. In addition, two statues situated in the bottom corners of the room will begin firing waves of spears into the room as well.


Taunt: “I can protect your world no longer. You are now responsible for the fate of the realm.”
The Marble Defender dies, destroying all of the statues and leaving behind its loot. The wall behind it will vanish, allowing access to the Marble Colossus’ chamber.

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Tips and Strategies

The Defender can deal a lot of damage very fast should you tank a lot of the spears, and them being given armor piercing in Patch 32.4.1 means that no amount of DEF or DEF buffs will protect you. Don’t try to tank the waves of spears, just try to locate safespots in his bullet patterns and exploit them.

If you have a healing class, you can cluster together and tank the spears. Only do this in Phase 2 and 3 since they fire single waves at a time: the density of shots in Phase 1 will easily overcome any healing you have due to the damage and Silence.

Beware of the statues that will start shooting from behind during his last phase.