Commander of the Crusade

Last updated: X.15.1.0
Commander of the Crusade

The Commander of the Crusade is an enemy that is found in the Lost Halls. He is the leader of the Lost Crusaders group.

A member of one of the crusades sent to find the Marble Colossus. He is the leader of the group, and makes all the calls for his army. - Original Description



HP: 10,000 (+20% [2,000 HP] per player in Dungeon)
DEF: 30
XP: 4000
Location: Lost Halls

Immune to Paralyze
Immune to Stasis

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Condition effects
Speed (tiles/sec)
Range (tiles)
Crusade Commander Bolt
Pierces through players


Slowly chases players and initially fires spreads of 4 black bolts that inflict extreme damage. He is attended by a group of assorted Lost Crusaders that will attack any nearby players.

Once at 3/4 HP, he will flash red and become invulnerable for a second or so. He will move slightly faster, and also fire his shotgun faster.

Once at 1/2 HP, he will flash red and become invulnerable for a couple of seconds, spawning 2 crusade soldiers, 2 crusade shipwrights, and 1 crusade explorer. He will move and shoot even faster, and also gain the armored buff.

Finally, at about 1/4 HP, he will flash red, increasing his speed again. He will now shoot spreads of 8 black bolts at a rate slightly slower than the previous phase.


Crusade SoldierCrusade Soldier
Crusade ShipwrightCrusade Shipwright
Crusade ExplorerCrusade Explorer

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Tips and Strategies

This guy is one of the most dangerous enemies in the dungeon due to his enormous damage output and the fact that he spawns the rest of the Lost Crusaders. Kill him first to stop the stream of Crusaders, and try to stay away from him, as a full shotgun is guaranteed death to almost any class.

The commander is susceptible to stun, so Knights will be very useful when dealing with him. Trickster decoys are also extremely useful in diverting his attention from the group, especially with fewer people.