Harlequin Armor (Rev. 37)

Harlequin Armor A festive piece of armor, complete with bells. Try not to get too crazy.

Tier UT
On Equip +14 DEF, +80 MP +5 WIS +3 SPD
Fame Bonus 5%
Soulbound Soulbound
Feed Power 600


Notes
The Harlequin Armor is a very interesting piece of equipment, boasting a boost to the MP and WIS stat, while sacrificing a bit of DEF, and the entire DEX boost. This, in turn, makes it highly comparable to the Resurrected Warrior’s Armor for Heavy Armor-bearing classes.

It definitely gets put to use the best on the Assassin. Assassins tend to want to accentuate how many times they can throw their ability within a given time period, so the +80 MP boost is very handy in allowing a maxed-MP Assassin to throw about 5 poisons in a row, without stopping if paired with the Ring of Unbound Magic. It also sees great usage on the Huntress, as the Huntress can make use of the extra MP to throw out many more traps than what would normally be possible.

It’s not nearly as useful, but it may still find some use for it on the Rogue and the Archer. These classes either have a cooldown, or have such a low MP cost for their ability that it is usually compensated for by the player’s pet, as a high-enough MP Heal pet ability can negate any reason to have high MP. Therefore, it’s more ideal to use the Hydra Skin Armor or other similar alternatives that provide more useful benefits for these classes.

It’s definitely not recommended to use this armor on the Ninja, as the Ninja usually needs the DEF to play effectively (perhaps an exception to this rule is a Ninja that uses the Ray Katana or the Doku No Ken). Coincidentally, the Trickster is one of the worst classes to use this item on, despite the fact that this leather armor and the Prism of Dancing Swords both drop in the same dungeon. The Trickster doesn’t really need the MP to play more effectively, and would be putting itself in much more risk than if they had just opted for the Hydra Skin Armor instead.