Golem Garments

Golem Garments Formed of the tissue surrounding a golem core.

Tier ST
On Equip +14 DEF, +8 ATT, +7 VIT
XP Bonus 6%
Soulbound Soulbound
Feed Power 700
Dismantling Value 40 Mythical Material

A more DPS-centric armor that suffers from lessened DEF while giving a whopping +8 ATT and a sublime VIT boost, somewhat like a more extreme version of a Spectral Cloth Armor, as they both boost offensive stats in exchange for a low 14 DEF. The DEF boost from this armor can be compared to the T9 Drake Hide Armor, while the ATT boost is the second highest of any armor (tied with the Hirejou Tenne and Toga Picta and is equal to that of a T5 Ring of Exalted Attack. It should be noted, however, that in terms of pure offensive power, the Hirejou Tenne provides an additional +8 DEX on top of the 8 ATT granted by both armors. As such, it could be seen as a superior alternative to the Garments.

Compared to a T13 Hydra Skin Armor, the Garments give 3 less DEF and no DEX, but instead give 8 ATT and 7 VIT. This may be good in some situations where you know the boss may die fairly fast, because then your DEF is not a issue, and you may want to use it for the boost of your weapon, and for the fair boost in HP recovery.

Additionally, dagger classes tend to benefit more from ATT than from DEX, and can usually take the DEF loss due to their abilities.

This item used to drop in a cyan bag before the addition of orange bags in Patch X.18.0 (Oct 2017).

Before Lost Halls 2.0, Patch X.23.0.0 (May 2018), the stats were +14 DEF, +4 ATT, +7 VIT.

Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 435.