Centaur's Shielding

Centaur's Shielding Specially weighted plates layered inside this armor channel greater force into every motion of the body for destructive blows.

Tier UT
On Equip +13 DEF, +5 ATT, +7 DEX
Reactive Proc On Shoot: ATT↑ ATT boost (+12 ATT) on self for 4.5 seconds when the user has the Red Cross Healing status effect
Cooldown: 6 seconds
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,100
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 1 Mark of the Exalted God
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Loot Bag Assigned to White Bag
Drops From Chief Beisa

Blueprint Centaur's Blueprint
Drops From Chief Beisa
Obtained Through The Tinkerer (50x Ancient Schematic)

Notes
This armor is similar to the Hirejou Tenne in that it sacrifices much of its DEF for a hefty increase in damage. The base damage stats are less than those of the Tenne, which provides +8 ATT/DEX. However, the Centaur’s Shielding is more potent than the Tenne when the user is inflicted with Red Cross Healing, most commonly in group situations where Paladins or Priests are common.

Even in the absence of an external Healing class, this item synergizes with the Lifebringing Lotus and the Ballistic Star ability from the same themed set. When used, the star and trap inflicts Healing on the user for 4 seconds. The limitation is that only Ninjas can equip the Ballistic Star and the same for the Huntress with the Lifebringing Lotus; other leather armor classes will require an external source of Healing for this item to reach its maximum potential.

History
Before Exalt Version 1.5.0.0 (May 2021), this item’s proc lasted for 3 seconds.

Before Exalt Version 2.3.0.0 (Mar 2022), this item gave 10 DEF, 5 ATT, and 7 DEX on equip.