Last updated: X.26.0.0 |
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The Champion of Oryx is an enemy that is found in the Lost Halls. It is the leader of the Oryx Infantry group.
A part of Oryx’s mission to stop the Marble Colossus. Only the most elite of Oryx’s militia obtain this coveted rank.- Original Description
HP: 10,000 (+20% [2,000 HP] per player in Dungeon)
DEF: 30
XP: 4000
Location: Lost Halls
Immune to Stasis
Immune to Paralyze
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
200 |
6 |
15 |
Remains mostly stationary while being circled by its squad of Oryx Infantry around it. It will occassionally fire dense rings of silver slashes that deal major damage. The Champion is almost always invulnerable (signified by it flashing orange), and will only drop the invulnerability if approached closely.
When all its minions are slain, it will flash red and start following players with a 3-shot spread of silver slashes.
If the Champion dies, all remaining Oryx Infantry members will chase the nearest player.
Spawns:
Oryx Swordsman
Oryx Armorbearer
Oryx Admiral
Get up close to him to drop his invulnerability before attacking with all your firepower. Be ready to back off once you he starts chasing, as being sat on deals full 600 damage, capable of severely injuring any classes.
Knights can stun him to make it safer to approach, while Tricksters can lock him in place with a Decoy in its final phase.
In small or solo raid, it is advised to kill the Champion, as a cleared the Oryx room provides enough space to drag particular enemies such as Crusades or Golems, or simply bench oneself to regenerate their HP.