Last updated: X.15.1.0 |
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The Commander of the Crusade is an enemy that is found in the Lost Halls. He is the leader of the Lost Crusaders group.
A member of one of the crusades sent to find the Marble Colossus. He is the leader of the group, and makes all the calls for his army.- Original Description
HP: 10,000 (+20% [2,000 HP] per player in Dungeon)
DEF: 30
XP: 4000
Location: Lost Halls
Immune to Paralyze
Immune to Stasis
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
210 |
8 |
10.4 |
Pierces through players |
Slowly chases players and fires spreads of black bolts that inflict extreme damage. He is attended by a group of assorted Lost Crusaders that will attack any nearby players.
Once at about 2/3 HP, he will flash red and turn invulnerable for a second or so and move slightly faster. Once at about 1/2 HP, he will flash red, turn invulnerable for a few seconds, and spawn some Crusaders, as well as moving even faster. Finally, at about 1/4 HP, he flashes red again, becoming Armored, and increasing his speed again, making him an extremely deadly foe.
As he loses HP, the amount of bullets he fires at once will increase, making him far more dangerous at low health.
Spawns:
Crusade Soldier
Crusade Shipwright
Crusade Explorer
This guy is one of the most dangerous enemies in the dungeon due to his enormous damage output and the fact that he spawns the rest of the Lost Crusaders. Kill him first to stop the stream of Crusaders, and try to stay away from him, as a full shotgun is guaranteed death to any class.
The commander is susceptible to stun, so Knights will be very useful when dealing with him. Trickster decoys are also extremely useful in diverting his attention from the group, especially with fewer people.