Incubation Mace

Incubation Mace Easter celebrations call for eggs, but Oryx’s strict regulations on anything that might be a chicken makes eggs risky. This mace mimics the functions of an egg to summon pre-grown rabbits, with exactly the personality you’d expect from an animal raised by a weapon.

Tier UT (Limited)
MP Cost 135
On Equip +5 ATT, +40 HP
Summons Wandering rabbit, click or hold your Summon Control Button to move it
Summon Lifetime 9.2 second(s)
Effect(s) Charge Duration: 2.6 seconds
Rabbits charge and discharge twice
Shots 3
Damage 300–350 (average: 325)
Projectile Speed 12 tile(s)/second
Lifetime 0.45 second(s)
Range 5.4 tiles
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,000
Forging Cost 45 Legendary Material / 120 Rare Material / 135 Common Material / 1560 Forgefire
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material


Blueprint Incubation Mace Blueprint
Obtained Through For Science! Campaign, Easter 2021 (Rank 10)
Tinkerer Easter Quests (2022)

Summon
Summon Rabbit Summon Rabbit Projectile

Notes
While the rabbits spawned by this mace are crimped slightly by their lack of piercing and need to charge up before attacking, each one deals crazy amounts of damage in its burst phase, far surpassing all other maces currently in the game; a single rabbit is capable of dealing a theoretical maximum of 8400 damage over its lifetime by itself. Combined with the mace providing potent offensive and defensive stats on equip, this makes for an exceptionally powerful weapon that outclasses just about every other mace in the game when it comes to single-target damage.

The description of this item is slightly non-indicative. After charging for 2.6 seconds, a rabbit will fire 4 bursts of shots before repeating this process one more time, firing a total of 8 bursts of 3 shots over its lifetime. The rabbits will visually grow while charging up, and shrink back down when firing.

History
Before Exalt Version 2.3.0.0 (Mar 2022), this item shot 5 shots instead of 3. Crazily enough, this item remains the best consistent damage mace after this 40% damage nerf, unless the stars align and you land every shot from a Peacekeeper, since the Raider and Archer summons cannot be manually controlled like the Knight summon or the Incubation Mace’s rabbits.