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Orbs (Rev. 2)

Last updated: Release 11.1

The orb hits an area just like the Necromancer Skull but instead of draining health it puts them in a status condition called Stasis. In this state the enemy turns gray and cannot attack or move but cannot be damaged. All orbs have a Radius of 3. Most bosses are immune to stasis, though their minions tend to be vulnerable.

*Note: Some invincible creatures can be affected.

Tier
Orb
Name
Cost
Duration
Stat Bonus
Fame Bonus
Feed Power
S
Stasis Orb
60 MP
3
5
1
Suspension Orb
65 MP
4
10
2
Imprisonment Orb
70 MP
5
20
3
Neutralization Orb
75 MP
6
1%
45
4
Timelock Orb
80 MP
7
2%
90
5
Banishment Orb
85 MP
8
3%
185
6
Planefetter Orb
85 MP
8
+2 VIT +2 WIS
4%
380
Orb of Conflict
100 MP
5 Speedy and Damaging to self for 2.5 secs.
+2 ATT +2 DEX
6%
750