|A magical honeycomb that was once crucial in repelling an assault from the Hornet Rebellion.|
|Effect(s)||On enemies: Stasis and Slowed
Stasis Radius: 3 tiles
Stasis Duration: 3 seconds
Slowed Radius: tiles
Slowed Duration: seconds
Due to the small stasis radius, this orb is suited for disabling a single target or a dense group of enemies. The nature of this item generally allows for a faster paced playstyle since the comparatively short stasis duration is just enough to properly position and optionally switch orbs for further self-buffing or enemy debuffing.
Both status effects are applied at the same time, so an enemy affected by the Stasis will be Slowed for 2.5 seconds at 75 wis. Enemies immune to stasis will, however, experience the full duration, making this one of the longest slows in the game, and every enemy affected by the Stasis will gain Stasis Immunity for two seconds after the effect has worn off, allowing you to re-apply the Slow for the full duration. This orb is also one of the only items that can apply Slow to stasised enemies. With a high enough Wisdom stat, the orb’s Slow radius becomes larger than its Stasis radius, making it practical to slow stasisable enemies without putting them under Stasis with careful aiming.
The slow effect can be useful for boss phases such as Malphas’ second, Limon’s chase phase and Gulpord’s asteroid phase. It is also quite useful for taking down the Beehemoths from the Killer Bee Nest event. This orb also shines in the lost halls where it can very quickly separate a commander from it’s crusade with the stasis while the slow helps other other classes stay at a safe distance.
Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 450.
|Limited Edition Orbs|