Recurring Terror Spell (Rev. 16)

Recurring Terror Spell pD Spell Shot Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.


Tier: UT
MP Cost: 75
Shots: 8
Damage: 200-300 (250)
Total Damage: 1600-2400 (2000)
Projectile Speed: 16 tiles/second
Range: 2 tiles
Passes cover Shots pass through obstacles
Parametric Parametric shots
Stat Bonus: -20 HP, +2 ATT, +4 DEX, +2 DEF, -5 VIT
Fame Bonus: 6%
Feed Power: 1,200

Loot Bag Assigned to White Bag
Drops From Nightmare Colony
Infested Chest

Notes

This is the first and only spell to have a parametric shot pattern. When fired, the shots revolve erratically around the point of casting for several seconds, dealing damage to the first enemies they touch.

Has the highest average damage known to spells. Even the lowest amount of damage (200) is higher than that of the highest damage (165) of the T6 spell. However, this spell has 12 fewer shots than the t6 spell, which makes the total average damage a lot less than the T6. Also note that the way the spell works makes it the spell with the highest likelyhood of landing all its shots.

Beware, as this spell’s shots have the shortest range so this spell is best used for crowd clearing. This spell can also be used on enemies or dungeon bosses that move in a circular motion or in a back-forth direction, such as the Son of Arachna or Archdemon Malphas.