|Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.|
|On Equip||-20 HP, +2 ATT, +2 DEF, +4 DEX, -5 VIT|
|Effect(s)|| Shots pass through obstacles
Shots are parametric
|Damage||200–300 (average: 250)|
|Total Damage||1600–2400 (average: 2000)|
|Projectile Speed||1 tile(s)/second|
This is the first and only spell to have a parametric shot pattern. When fired, the shots revolve erratically around the point of casting for several seconds, dealing damage to the first enemies they touch.
The Recurring Terror Spell has a damage per shot superior to any of the tiered spells. Even the lowest possible damage (200) is greater than the maximum damage (165) of the T6 spell. However, this spell has 12 fewer shots than the T6 spell, making the total average damage inferior to that of the T6. However, the higher damage per shot means this spell beats the T6 in total damage at around 38 DEF. Trading total achievable damage for higher accuracy, one should also note that the aforementioned parametric pattern gives this spell the highest likelyhood of landing all its shots.
Beware, as the Recurring Terror’s shots have a very short range. This spell can also be useful on enemies or dungeon bosses that move in predictable patterns, such as the Son of Arachna or Archdemon Malphas, so you can lure them into “minefields” of shots to incur large amounts of damage.
It is important to note that the spell also provides a massive bonus to offensive stats of 4 DEX and 2 ATT, which means that while the spell inflicts less burst damage than, for instance, the Jade Storm, it will deal much higher dps over time through mana efficiency better than most other spells and a heavy bonus to your standard attacks.
Before Release X33.1.0, this item had a Feed Power of 1,200.
|Limited Edition Spells|