Recurring Terror Spell

Recurring Terror Spell pD Spell Shot Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.

Tier UT
MP Cost 75
On Equip -20 HP, +2 ATT, +2 DEF, +4 DEX, -5 VIT
Effect(s) Passes cover Shots pass through obstacles
Parametric Shots are parametric
Shots 8
Damage 200–300 (average: 250)
Total Damage 1600–2400 (average: 2000)
Projectile Speed 1 tile(s)/second
Lifetime 2.4 second(s)
Range 2.4 tiles
XP Bonus 7%
Soulbound Soulbound
Feed Power 1,000
Forging Cost 90 Rare Material / 120 Common Material / 720 Forgefire / 1 Mark of Parasitic Horrors
Dismantling Value 30 Rare Material / 40 Common Material


Blueprint Recurring Terror Blueprint
Obtained Through Grand Bazaar ( Fame 11700 /  Realm Gold 900)

Notes
This is the first and only spell to have a parametric shot pattern. When fired, the shots revolve erratically around the point of casting for a few seconds, dealing damage to the first enemy that they touch. Their lingering and ultimately converging nature gives it higher accuracy, especially against stationary bosses or ones with predictable patterns (like Son of Arachna or Archdemon Malphas). By spamming the spell in the path of the boss, you can lure them into “minefields” of shots to incur large amounts of damage.

The Recurring Terror’s minimum damage (200) is greater than the maximum damage (165) of the T6 spell, though it fires fewer shots. Fewer shots make this spell better against DEF; outdamaging the T6 spell at around 38 DEF. In addition, this spell’s slightly lower MP cost, accuracy, and pretty good offensive boost - +4 DEX and +2 ATT - give it the edge against all tiered spells. Even against otherwise superior UT spells, the offensive stats let the Para spell eventually overcome most others in longterm DPS.

The reworked Penetrating Blast Spell can be seen as a direct upgrade to this spell, with a lower MP cost, higher damage, piercing, and lingering shots in a more consistent pattern. However, it is typically more difficult to acquire (dropping from a somewhat more difficult dungeon and costing legendary Forge material to craft), and gives worse offensive stats (in exchange for significantly better survivability stats, with a net +60 HP and +5 VIT).

History
Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 1,200.