Recurring Terror Spell

Recurring Terror Spell pD Spell Shot Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.

Tier UT
MP Cost 75
On Equip -20 HP, +2 ATT, +2 DEF, +4 DEX, -5 VIT
Effect(s) Passes cover Shots pass through obstacles
Parametric Shots are parametric
Shots 8
Damage 200–300 (average: 250)
Total Damage 1600–2400 (average: 2000)
Projectile Speed 1 tile(s)/second
Lifetime 2.4 second(s)
Range 2.4 tiles
XP Bonus 7%
Soulbound Soulbound
Feed Power 1,000
Forging Cost 90 Rare Material / 120 Common Material / 720 Forgefire / 1 Mark of Parasitic Horrors
Dismantling Value 30 Rare Material / 40 Common Material

Blueprint Recurring Terror Blueprint
Obtained Through Grand Bazaar ( Fame 11700 /  Realm Gold 900)

This is the first and only spell to have a parametric shot pattern. When fired, the shots revolve erratically around the point of casting for several seconds, dealing damage to the first enemies they touch.

The Recurring Terror Spell has a damage per shot superior to any of the tiered spells. Even the lowest possible damage (200) is greater than the maximum damage (165) of the T6 spell. However, this spell has 12 fewer shots than the T6 spell, making the total average damage inferior to that of the T6. However, the higher damage per shot means this spell beats the T6 in total damage at around 38 DEF. Trading total achievable damage for higher accuracy, one should also note that the aforementioned parametric pattern gives this spell the highest likelihood of landing all its shots.

The Recurring Terror’s shots have a short range where they linger after the spell is used. This spell can also be useful on enemies or dungeon bosses that move in predictable patterns, such as the Son of Arachna or Archdemon Malphas, so you can lure them into “minefields” of shots to incur large amounts of damage.

It is important to note that the spell also provides a massive bonus to offensive stats of 4 DEX and 2 ATT, which means that while the spell inflicts less burst damage than, for instance, the Jade Storm, but it will deal much higher dps over time due to having better mana efficiency than most other spells and a heavy bonus to your standard attacks. In general, unless one has perfect aim, this spell should give the user the most effective damage overall.

Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 1,200.