Genesis Spell

Genesis Spell Dammah’s powers of summoning portals stem from this profane spell. Most may use it to call attacks from primitive dimensions of untapped energy, but Oryx’s greatest thaumaturges can create stable gateways to the realm and beyond.

Tier UT
MP Cost 120
Effect(s) On Ability Use: Summons 4 portals which zap enemies and deal 250 damage in a radius of 6 squares every 0.4 seconds
Duration 4 second(s)
Cooldown 4 second(s)
XP Bonus 7%
Soulbound Soulbound
Feed Power 1,300

Loot Bag Assigned to White Bag
Drops From Chancellor Dammah

Notes
This spell is similar to the Sporous Spray Spell in the sense that it summons stationary entities in order to do damage, in this case four portals. Each portal will zap the nearest enemy for heavy damage, allowing the spell to target 1-4 enemies depending on what the portals choose to attack.

The total damage the Genesis Spell can do is absolutely staggering - each portal will deal 2,500 damage over its lifetime, resulting in a whopping 10,000 damage from a single spell use if all four portals target one enemy. However, since the portals may target different enemies, this damage can vary significantly depending on what they choose to attack, and the single-target nature of the portals makes it somewhat mediocre when it comes to crowd control. Furthermore, its high MP cost and 4 second cooldown may further hamper its performance, although the portals can have a 100% uptime. And much like the aforementioned Sporous Spray Spell, it suffers from the same setbacks as other “sentry” type items, namely weakened performance against enemies with fast movement or frequent invincibility.

Nevertheless, it remains a very strong option for further boosting Wizard’s high DPS. If used properly, it can tear apart monsters, decimate low-to-mid level bosses by its lonesome, and deal severe damage to even endgame foes.

The portals have the same sprite as the item itself.