|An ancient druidic spell that invokes earth spirits into furnishing the soil with a noxious, deadly skullshroom colony.|
|Effect(s)||Creates a Deadly Mushroom that lasts 4.8 seconds.
|Forging Cost||60 / 160 / 180 / 1560|
|Dismantling Value||15 / 40 / 45|
This spell is highly unique in the sense that instead of causing an explosion of shots, it spawns a Deadly Mushroom that continuously explodes for a time period.
While this spell is capable of huge area damage - some of the highest average damage of any spell, especially since there is no limit on how many Deadly Mushrooms can be out at once - the stationary nature of the mushrooms and their periodic damage make it less effective on enemies with fast movement or frequent invulnerability times, as they may not be hit by the full damage of the spell. In addition, the spell has a comparatively high MP cost, which means it can’t be spammed as often.
The spell shines the most when used on stationary bosses or clusters of enemies. It can build up extremely large amounts of damage if stacked, and is the only spell besides Penetrating Blast and Jade Storm that can damage large groups of enemies at once.
Note that the mushroom will deal AOE damage at 1.2, 2.4, 3.6, and 4.8 seconds, and thus there is a 1.2 second delay after use before any damage is dealt. This, unfortunately, tends to limit the usefulness of this otherwise amazing ability.
The Killer Shroom has the following sprite:
Before Patch X.33.1.0 (May 2020), this item had a Feed Power of 850.
|Limited Edition Spells|