|All but Chancellor Dammah’s own mages shun this blasphemous spell, channeling the dark energies of the earth to construct an explosive spike.|
|Effect(s)||Spawns an explosive spike in current player location that explodes after 0.6 seconds
Mayhem Aegis: On ability use, 50% chance of DEF boost (+15 DEF) on self for 3 seconds
Shots hit multiple targets
Shots pass through obstacles
|Shots||10 (from explosive spike)|
|Damage||500–600 (average: 550)|
|Total Damage||5000–6000 (average: 5500)|
|Projectile Speed||15 tile(s)/second|
|Obtained Through||Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer
Part of the Agents of Oryx Abilities.
Upon first glance, this spell seems like a clear-cut winner above all others, dealing extreme damage that far surpasses all other spells - with its minimum total damage already exceeeding the max damage of spells like the Tablet or Sporous Spray Spell - while piercing enemies and obstacles to allow it to be used for crowd-control as well.
However, instead of spawning a blast of shots at the cursor, it spawns an explosive spike on the player’s position that will detonate after a short delay. This makes it much less practical than other spells, as the player has to practically sit on enemies to get the full damage, which is usually ill-advised for a squishy class like the Wizard. While its Mayhem Aegis ability can give the user 15 DEF to aid them in this regard, it only activates at a 50% rate and is far from reliable.
The spell sees the most effective use in close-quarters combat, or when chasing enemies can be lured onto the spikes before they explode in order to maximize damage. Unlike most spells, its individual shots also do respectable damage, so it can still be effective even if the player can’t get the full spellbomb off on an enemy.
Image of the explosive spike that is spawned on ability use:
|Agents of Oryx Abilities|
|Limited Edition Spells|