Recurring Terror Spell (Rev. 9)

Recurring Terror Spell Believed to have been lost in a bygone era, this spell was recovered from ruins infested by horrific creatures of unknown origin. The scroll is still steeped with parasitic organisms.


Tier: UT
MP Cost: 75
Shots: 8
Damage: 200-300 (250)
Total Damage: 1600-2400 (2000)
Projectile Speed: 16 tiles/second
Range: 2 tiles
Shots pass through obstables
Parametric Parametric shots
Stat Bonus: -20 HP, +2 ATT, +4 DEX, +2 DEF, -5 VIT
Fame Bonus: 6%
Feed Power: 1,200

Loot Bag Assigned to White Bag
Drops From Nightmare Colony

Notes

This is the first and only spell to have a parametric shot pattern. When fired, the shots revolve erratically around the point of casting for several seconds, dealing damage to all enemies they touch.

Has the highest average damage known to spells. Even the lowest amount of damage (200) is higher than that of the highest damage (165) of the T6 spell. However, this spell has 12 less shots than the t6 spell, which makes the total average damage a lot less than the T6.

Beware, as this spell has the shortest range so this spell is best used for crowd clearing (piercing helps too)

Costs almost half the MP necessary for the other piercing spell (the Avatar’s Tablet) so it can be used continuously many times (Even costs less than the T6 spell).