Last updated: X.26.0.0 |
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For the enemy that accompanies the Lost Sentry, see Spectral Sentry (Event).
The Spectral Sentry is an enemy that can be found in the Lost Halls.
The forgotten soul of the same Paladin who sacrificed his consciousness for the creation of the Marble Colossus. He now roams the halls, still defending the Marble Colossus in his ethereal state.- Original Description
HP: 77,000 (invulnerable)
DEF: 30
EXP: 10,000
Location: Lost Halls
Immune to Paralyze
Immune to Stasis
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
150 |
Pet Stasis for 5s |
10 |
10 |
Armor Piercing Pierces through players |
|
125 |
Slowed for 2.5s |
8.5 |
8.5 |
Armor Piercing Pierces through players |
|
150 |
Bleeding for 4s |
5 |
10 |
Armor Piercing Pierces through players |
Spawns instead of a random group of enemies at a very low rate. Upon seeing a player, it will immediately fire a nonstop, omnidirectional flurry of multicolored shots while chasing them down. After his first attack he will despawn after 45 seconds.
Every 15 seconds it will vanish before slowly materializing next to the nearest player. It cannot attack while vanishing or reappearing, but its teleportation makes trapping it impossible.
Cannot be killed by any means. However, when it despawns, it will award a substantial amount of XP (5 fame) to all players near its death location.
Spawns in the Dungeon at a very low rate instead of a group of enemies.
None.
He is completely invulnerable, so fighting him is pointless. Do not let him sit on you unless you wish to die an instantaneous death from the flurry of armor-piercing shots.
Since it can teleport to you if it gets stuck, one option is to try and contain it by luring it in a endless circle. Another option is to keep it distracted with Trickster decoys.
As taken from the original Document:
“Shots phase through this apparition, and it cannot be killed by any means. The only option is to run for your life pots if you are seen.”