The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it. |
Tier | UT |
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Shots | 1 |
Damage | 275–325 (average: 300 / total: 1000) |
Projectile Speed | 15 tiles/second |
Lifetime | 0.267 seconds |
Range | 4 tiles |
Effect(s) | Shots hit multiple targets Celestial Strength: Attack with Exalted Beams Exalted Beam: Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects Beam Range: Instantly strikes 4 tiles away in the direction of your attack Beam Effect: Ignores defense of target Beam Cooldown: 1.4 seconds |
Rate of Fire | 60% |
Fame Bonus | 8% |
Soulbound | |
Feed Power | 1,200 |
Loot Bag | |
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Drops From | Oryx the Mad God 3 |
Notes
Compared to other swords, Divinity’s initial DPS is comparable to that of Ancient Stone Sword - with an identical rate of fire and range but lower average damage. Divinity’s advantage over ASS and other swords comes with it’s guaranteed Exalted Beams, serving to extend the sword’s range (effective 6.25 tiles,) and the unique ability to hit through walls and deal AOE damage, but only at it’s full range.
While sporting a somewhat lackluster raw DPS, taking into account Exalted Beams, it’s long-term DPS shines. Over a span of 7 seconds, a Warrior would deal around 22,662 damage to a target with a T14 sword, and would deal 20,720 damage to a target with Divinity over the same time-frame. However, due to the armor-piercing effect of Divinity, at higher defenses Divinity becomes even more effective. Divinity starts beating out Majesty at 161/48/13 defense on a Warrior, Knight, and Paladin respectively.
With it’s healthy range and passable raw DPS coupled with a powerful special effect, Divinity makes for a generally good all-purpose weapon with safe range.
The Exalted Beams have the following animation (currently disabled):
Swords | ||
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Limited Edition Swords | ||