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Oryx's Escutcheon

Oryx's Escutcheon An enormous shield decorated with the crest of Oryx, an infamous symbol of oppression dreaded across the realm.

Tier UT
MP Cost 100
On Equip +7 SPD, +10 DEF
Effect(s) On Ability Use: Summons three consecutive Exalted Beams that each deal 850-950 damage in a 2.25 square radius, inflicting Gold Five Pointed Star Stunned for 1.4 seconds
Armor Piercing Ignores defense of target
Throw Time 0 / 0.8 / 1.6 second(s)
Max Cast Range 2.5 tiles
Cooldown 2 second(s)
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,300

Loot Bag Assigned to White Bag
Drops From Oryx the Mad God 3

Unlike other shields, this ability does not fire any shots. Instead, it calls down three sequential Exalted Beams on the cursor location (with a max cast range of 2.5), dealing armor-piercing AoE damage and stunning foes hit.

What the Escutcheon offers over other top-tiered shields is longer range (its cast range is shorter, but its AoE explosions extend the maximum range to an effective 4.75, surpassing all other stunning shields), more potent area damage capabilities, and massive damage that ignores defense (only surpassed by the Brutal Buckler, which does not Stun or pierce armor), all while having the same 3 second Stun duration as a tiered shield (provided all three beams land). However, its unconventional firing pattern can lead to several problems - namely those of other “turret-like” abilities of its kind, being less effective against foes that move a lot. Not only will it miss most of its damage, its Stun duration is shortened if not all the beams connect - to a minimum of 1.4 seconds if only one beam hits. However, it suffers less against frequently-invulnerable enemies than said other abilities, since if all 3 beams hit an invincible target, the Stun will still go off for the full duration. Also note that it has a brief cooldown, which makes aiming the Escutcheon key (similar to the Spiteful Scutum) - if one misses the initial cast, they will likely miss their entire burst and be forced to wait until it recharges, during which time the targeted foe(s) will likely be unharmed and un-stunned.

Nonetheless, it remains a highly effective shield that offers a lot of utility and power. If one can master its peculiarities, it can devastate most enemies.

Also worth noting is that the Escutcheon gives slightly less DEF than other top-tiered shields, but gives a sublime SPD bonus in return. This can help the Knight’s mobility, as it’s one of the slower classes without additional gear.

The Exalted Beams have the following animation (currently disabled):
Exalted Beam