|An enormous shield decorated with the crest of Oryx, an infamous symbol of oppression dreaded across the realm.|
|On Equip||+7 SPD, +10 DEF|
|Effect(s)||On Ability Use: Summons three consecutive Exalted Beams that each deal 1000-1200 damage in a 2.75 square radius, inflicting Stunned for 2 seconds
Ignores defense of target
|Throw Time||0 / 0.6 / 1.2 second(s)|
|Max Cast Range||3 tiles|
|Drops From||Oryx the Mad God 3|
Unlike other shields, this ability does not fire any shots. Instead, it calls down three sequential Exalted Beams on the cursor location, dealing huge armor-piercing AoE damage and stunning foes hit for a total of 3.2 seconds (provided all beams land). This unique mechanic allows it to stun foes for potentially longer than any other shield and extends the maximum range from a slightly lower 3 tiles to an effective 5.75, which is nearly double that of any other shield.
Unfortunately, it’s this fixed-shot mechanic that also makes it less effective against faster-moving enemies. Not only will it miss most of its damage, its Stun duration naturally falls to a minimum of 2 seconds if only one beam hits.
Nonetheless, it remains a highly effective shield that offers tremendous utility and power. Mastery of the shield’s peculiarities will allow the user to devastate most enemies.
It’s also worth noting that the Escutcheon gives slightly less DEF than other top-tiered shields, but offers a sublime SPD bonus in return. This can help the Knight’s mobility as it’s one of the slower classes without additional gear.
The Exalted Beams have the following animation (currently disabled):
Before Exalt Version 18.104.22.168 (May 2021), this item had a damage of 850-950, throw time of 0/0.8/1.6 seconds, a stun time of 1.4 seconds, a radius of 2.25 squares, and a max cast range of 2.5 squares.
|Limited Edition Shields|