Shiny Divinity
Divinity Projectile

Shiny Divinity Projectile
The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.

Tier UT
Shots 1
Damage 275–325 (average: 300 / total: 1000)
Projectile Speed 15 tiles/second
Lifetime 0.267 seconds
Range 4 tiles
Effect(s) Piercing Shots hit multiple targets
Celestial Strength: Attack with Exalted Beams
Exalted Beam: Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects
Beam Range: Instantly strikes 4 tiles away in the direction of your attack
Beam Effect: Armor Piercing Ignores defense of target
Beam Cooldown: 1 second
Rate of Fire 60%
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,200
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 2 Mark of the Exalted God / 2 Oryx's Sanctuary UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material
Unlock Slot Cost 1750 Purple Dust

Loot Bag Assigned to White Bag
Drops From Oryx the Mad God 3

Blueprint Divinity Blueprint
Drops From Oryx the Mad God 3
Obtained Through The Tinkerer (50x Ancient Schematic)

Divinity’s actual sword is comparable to the Ancient Stone Sword, with an identical rate of fire and range, but lower base damage (although Divinity does pierce).

The real damage comes from the Exalted Beams. They fire every second at the end of the sword’s range, hitting enemies for great armor-piercing damage within a 2.25 tile AOE (up to 6.25 tiles away). While the beams benefit from ATT and Sword Damaging, they are not affected by DEX or Red Sword Berserk. Assuming the beams hit, this sword is easily top-tier, even with Berserk.

  • If you are fighting any group of enemies, regardless of buffs, Divinity almost always wins since it pierces and has an AOE.

  • If you are a solo non-Warrior, Divinity always wins against all tiered swords and the Sword of the Colossus for single-target DPS.

  • If in a group fighting against a single target, it can get outdamaged. With both the Damaging and Berserk buff, Divinity loses to the T14 Sword of Majesty until 13 defense, and Sword of the Colossus at any reasonable defense. (Before gear or DEX exaltations)

The main downside of this sword comes from the beams. Beams are always stuck at the end of the swords range. This makes fast targets more difficult to hit. It can also make shields harder to use.

In spite of its disadvantages, Divinity remains an incredibly versatile and powerful sword in nearly all situations. It has very high single-target DPS, great range, and is extremely strong against groups of enemies.

The Exalted Beams are released on a server-side timer, meaning that all Divinity beams are used at the same time. This makes it a good weapon for groups to instantly kill enemies that would otherwise have more phases.

Divinity and the other pieces of the Exalted Knight set were the first items to give an 8% fame bonus, before the MotMG 2020 fame rework.

The Exalted Beams have the following animation (currently disabled):
Exalted Beam