|The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.|
|Damage||275–325 (average: 300 / total: 1000)|
|Projectile Speed||15 tiles/second|
|Effect(s)|| Shots hit multiple targets
Celestial Strength: Attack with Exalted Beams
Exalted Beam: Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects
Beam Range: Instantly strikes 4 tiles away in the direction of your attack
Beam Effect: Ignores defense of target
Beam Cooldown: 1.4 seconds
|Rate of Fire||60%|
|Drops From||Oryx the Mad God 3|
Compared to other swords, Divinity’s initial DPS is comparable to that of the Ancient Stone Sword - with an identical rate of fire and range but lower average damage. Divinity’s advantage over ASS and other swords comes with its Exalted Beams, serving to extend the sword’s range (effective 6.25 tiles,) and the unique ability to hit through walls and deal AOE damage, but only at its full range. Furthermore, the Exalted Beams scale with Damaging and the player’s ATT values.
While sporting a somewhat lackluster raw DPS, taking into account its Exalted Beams, its long-term DPS shines. Over a span of 7 seconds, a Warrior would deal around 20,212 damage to a target with a T12 sword, and would deal 21,700 damage to a target with Divinity over the same time-frame. On-top of that, due to the armor-piercing effect of Divinity and it’s ability to scale with the Damaging buff, at higher defenses Divinity becomes even more effective.
In addition, its piercing capabilities on top of the Exalted Beams allows it to be a surprisingly strong crowd cleaner - a role the sword classes otherwise struggle with.
Divinity is always better than a T12/13 sword, overtakes a T14 sword at 59 defense, and outdamages the Sword of the Colossus at 109 defense.
With its healthy range and huge damage, this sword can wreak havoc on enemies once its quirks are mastered.
The Exalted Beams have the following animation (currently disabled):
|Limited Edition Swords|