Divinity

Divinity Divinity Projectile The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.

Tier UT
Shots 1
Damage 275–325 (average: 300 / total: 1000)
Projectile Speed 15 tiles/second
Lifetime 0.267 seconds
Range 4 tiles
Effect(s) Piercing Shots hit multiple targets
Celestial Strength: Attack with Exalted Beams
Exalted Beam: Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects
Beam Range: Instantly strikes 4 tiles away in the direction of your attack
Beam Effect: Armor Piercing Ignores defense of target
Beam Cooldown: 1 second
Rate of Fire 60%
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,200
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 2 Mark of the Exalted God / 2 Oryx’s Sanctuary UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Loot Bag Assigned to White Bag
Drops From Oryx the Mad God 3

Blueprint Divinity Blueprint
Drops From Oryx the Mad God 3
Obtained Through The Tinkerer (50x Ancient Schematic)

Notes
Divinity’s actual sword is comparable to the Ancient Stone Sword, with an identical rate of fire and range, but lower base damage (although Divinity does pierce).

However, the Exalted Beams more than make up for it. They fire every second at the end of the sword’s range, hitting enemies for great armor-piercing damage within a 2.25 tile AOE (up to 6.25 tiles away). While boosted by ATK and Damaging, they are unaffected by DEX or Berserk. Assuming beams hit, this sword by far deals more than any ranged sword. Note that these beams are stuck to the end of the range, meaning that mobile targets are somewhat hard to hit, and most shields are difficult to use.

Divinity is always better than the Sword of the Colossus and any tiered sword with no Berserk or Damaging buff. However with the Berserk and Damaging, it is beaten by the T14 Sword of Majesty until 13 defense, and Sword of the Colossus until 108 defense. These numbers get worse when you add exaltations and DEX boosting equipment into the picture.

In spite of its disadvantages, Divinity remains an exceptionally versatile and powerful sword in nearly all situations. No sword is better at killing groups thanks to Divinity’s piercing, AOE, and higher range. And even if other (top-tier) swords deal better damage, it really isn’t by much; Divinity’s range helps make up for it. So even with Berserk, this sword can wreak havoc on enemies once its quirks are mastered.

The Exalted Beams are released on a server-side timer, meaning that all Divinity beams are used at the same time. This makes it a good weapon for groups to instantly kill enemies that would otherwise have more phases.

Trivia
Divinity and the other pieces of the Exalted Knight set were the first items to give an 8% fame bonus, before the MotMG 2020 fame rework.

The Exalted Beams have the following animation (currently disabled):
Exalted Beam