Divinity (Rev. 7)

Divinity Divinity Projectile The chosen blade of Oryx the Mad God, charged with an unrelenting energy to subdue all that lies before it.

Tier UT
Shots 1
Damage 275–325 (average: 300 / total: 1000)
Projectile Speed 15 tiles/second
Lifetime 0.267 seconds
Range 4 tiles
Effect(s) Piercing Shots hit multiple targets
Celestial Strength: Attack with Exalted Beams
Exalted Beam: Deals 600-800 damage in a 2.25 square radius, scaling with your Attack and Status Effects
Beam Range: Instantly strikes 4 tiles away in the direction of your attack
Beam Effect: Armor Piercing Ignores defense of target
Beam Cooldown: 1.4 seconds
Rate of Fire 60%
Fame Bonus 8%
Soulbound Soulbound
Feed Power 1,200

Loot Bag Assigned to White Bag
Drops From Oryx the Mad God 3

Notes
Compared to other swords, Divinity’s initial DPS is comparable to that of Ancient Stone Sword - with an identical rate of fire and range but lower average damage. Divinity’s advantage over ASS and other swords comes with it’s guaranteed Exalted Beams, serving to extend the sword’s range (effective 6.25 tiles,) and the unique ability to hit through walls and deal AOE damage, but only at it’s full range. Furthermore, Exalted Beams scale with Damaging and the player’s ATT values.

While sporting a somewhat lackluster raw DPS, taking into account Exalted Beams, it’s long-term DPS shines. Over a span of 7 seconds, a Warrior would deal around 22,662 damage to a target with a T14 sword, and would deal 24,220 damage to a target with Divinity over the same time-frame. Due to the armor-piercing effect of Divinity, at higher defenses Divinity becomes even more effective.

With it’s healthy range and passable raw DPS coupled with a powerful special effect, Divinity makes for a highly powerful all-purpose weapon with safe range.

The Exalted Beams have the following animation (currently disabled):
Exalted Beam