Helms (Rev. 47)

Last updated: Release X32.2.1

Helms are used by Warriors to apply the Green Up Arrow Speedy status to themselves, and the Red Sword Berserk status to themselves and others around them. Each helm also gives a defense bonus to the wearer upon equip. Most helms have a cooldown lasting 1 second longer than its duration time and thus have a downtime of one second. Cooldowns are listed for a helm only when they deviate from the one second downtime. All tiered helms provide Berserk to all allies within range, and Speedy to the user, while untiered helms have some different effects.

Name
Tier
    Helm    
Cost
Range
Duration
Stat Bonus
Fame Bonus
Feed Power
Combat Helm
0
55 MP
4
3 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+2 DEF
5
Bronze Helm
1
60 MP
4
3.5 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+3 DEF
10
Black Iron
2
65 MP
4
4 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+4 DEF
20
Red Iron Helm
3
70 MP
4
4.5 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+5 DEF
1%
45
Steel Helm
4
75 MP
4
5 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+6 DEF
2%
90
Golden Helm
5
80 MP
4
5.5 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+8 DEF
3%
185
Helm of the Great General
6
85 MP
4
6 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+10 DEF
+20 HP
+20 MP
4%
380
Challenger Helm
50 MP
-
5 seconds
Yellow Swirl Inflicts Dazed on self
Red Down Arrow Inflicts Slowed on self
5%
500
Hivemaster Helm
80 MP
4
6 seconds
Red Sword Berserk party effect,
4 seconds
Summons bees with a 50% chance to spawn a red bee that Curse Inflicts Curse on up to 3 enemies
Cooldown: 7.5s
+6 DEF
+6 SPD
6%
1,000
Helm of the Juggernaut
90 MP
4
4.5 seconds
Wooden Shield Armored to self
Red Sword Berserk party effect
Cooldown: 6s
+10 DEF
+5 SPD
6%
1,250
Helm of Draconic Dominance
90 MP
N/A
HP^ HP Boost (+125 HP) for 6 seconds
Shoots 3 fireballs:
Damage: 500-650
Range: 5.6 tiles
Piercing Shots hit multiple targets
+10 DEF
+5 SPD
4%
800
Tricorne of the High Seas
95 MP
4
4 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
Cooldown: 5s
Cannon Cluster: Fires cannonballs when hit for at least 60 damage. Cooldown: 6s
+7 DEF
4%
950

Limited Edition

Pathfinder's Helm
UT
85 MP
4
6 seconds
Green Up Arrow Speedy to self
Red Sword Berserk party effect
+10 DEF
+20 HP
+20 MP
4%
380
Helm of the Swift Bunny
85 MP
N/A
12 seconds
Green Up Arrow Speedy to self
+5 DEF
+5 SPD
5%
500
Helm of the Jack-o'-naut
90 MP
4
4.5 seconds
Wooden Shield Armored to self
Red Sword Berserk party effect
Cooldown: 6s
+10 DEF
+5 SPD
6%
1,250