Lutes (Rev. 13)

Lutes are ability items used by the Bard class. When used, the Lute provides the Inspired Icon Inspired status to allies. This effect increases players’ attack range by 1.25x the normal range of their weapon. The duration of Inspired increases with tier. Higher-tiered lutes will also provide a DEF^ DEF boost on self when used, along with a passive SPD boost on equip. Most lutes have a cooldown lasting 1 second longer than its Inspired duration time and thus have a downtime of one second.

All lutes have a Inspired radius of 4.5 tiles, with the exception of the Snake Charmer Pungi, which does not inflict Inspired.

Lute
Tier
Name
Cost
Effects
Stat Bonus
Fame Bonus
Feed Power
Novice's Lute
0
70 MP
Inspired Icon Inspired: 3 seconds
0%
5
Oakwood Lute
1
75 MP
Inspired Icon Inspired: 3.5 seconds
0%
10
Iron Lute
2
80 MP
Inspired Icon Inspired: 4 seconds
0%
20
Silver Lute
3
85 MP
Inspired Icon Inspired: 4.5 seconds
DEF^ DEF boost (+4 DEF): 2.5 seconds
+1 SPD
1%
45
Battle Lute
4
90 MP
Inspired Icon Inspired: 5 seconds
DEF^ DEF boost (+6 DEF): 3 seconds
+2 SPD
2%
90
Regal Lute
5
95 MP
Inspired Icon Inspired: 5.5 seconds
DEF^ DEF boost (+8 DEF): 3.5 seconds
+3 SPD
3%
185
Skyward Lute
6
100 MP
Inspired Icon Inspired: 6 seconds
DEF^ DEF boost (+10 DEF): 4 seconds
+4 SPD
+20 HP
+20 MP
4%
380
Snake Charmer Pungi
100 MP
Does not inflict Inspired
Green Up Arrow Speedy on self: 4 seconds
DEF^ DEF boost (+8 DEF): 2.5 seconds
+7 SPD
4%
600
Wavecrest Concertina
100 MP
Inspired Icon Inspired on self: 4 seconds
On use: Throw a fighting parrot at enemy (200 damage per 0.4 seconds within 2 tiles)
5% chance upon shooting to spawn a Fighting Parrot
+4 ATT
+4 DEX
5%
800
Pharaoh's Requiem
120 MP
Inspired Icon Inspired on self: 4 seconds
On use: Summon a Pharaoh’s Mask that inflicts Weak Icon Weak on enemies for 3 seconds within 2.5 tiles every second

Pharaoh’s Ward: When taking at least 50 damage: inflicts Wooden Shield Armored on self for 3 seconds; inflicts Weak Icon Weak on enemies for 5 seconds within 5 tiles
Pharaoh’s Ward Cooldown: 15 seconds
+4 DEF
+4 VIT
6%
1000