Chief's War Horn

Chief's War Horn Chief Beisa personally made this decorated horn to produce a deep, booming sound, rallying troops and sending signals to coordinate unrelenting assaults.

Tier UT (Limited)
MP Cost 120
On Equip +3 DEF, +3 DEX
Effect(s) Party Effect: Within 5 squares Inspired Icon Inspired for 5 seconds.
Deafening Blast: Apply Red Down Arrow Slowed for 4 seconds to enemies within 4 squares.
Blast Cooldown: 10 seconds
On Use: Place down a banner for 5 seconds that applies Red Sword Berserk to allies within 4 squares.
Range Multiplier x1.25
Cooldown 5 second(s)
Fame Bonus 5%
Soulbound Soulbound
Feed Power 700

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Part of the Agents of Oryx Abilities.

In addition to the Inspired buff, this lute also gives Berserk to allies, functioning in a fashion similar to the Marble Seal. As a bonus, it will also inflict Slowed on enemies within 4 squares, making this lute incredibly flexible in usage, as you can use this lute both as a DPS buffer, or as an escape tool.

Compared to the T6 lute, the Skyward Lute, this lute grants +3 DEF as compensation for having no Defense bonus on activation, and grants +3 DEX to increase the DPS of the Bard. You will be missing out on the +4 SPD, as well as the +20 HP and +20 MP that all T6 abilities posess. This lute also costs 20 more MP per cast than the T6 lute.

Because the cooldown is equal to the buff duration, you can continually apply Berserk and Inspired to all allies within your range. Only the Blast Cooldown that slows enemies is gated by a cooldown, so if you need to keep all allies Inspired at all times, this lute is actually a better option than the T6 lute.

An image of the banner spawned:
AoOLute Banner