Chief's War Horn

Chief's War Horn Chief Beisa personally made this decorated horn to produce a deep, booming sound, rallying troops and sending signals to coordinate unrelenting assaults.

Tier UT
MP Cost 120
On Equip +3 DEF, +3 DEX
Effect(s) Party Effect: Within 5 squares Inspired Icon Inspired for 5 seconds.
Deafening Blast: Apply Red Down Arrow Slowed for 4 seconds to enemies within 4 squares.
Blast Cooldown: 10 seconds
On Use: Place down a banner for 5 seconds that applies Red Sword Berserk to allies within 4 squares.
Range Multiplier x1.25
Cooldown 5 second(s)
XP Bonus 7%
Soulbound Soulbound
Feed Power 700
Dismantling Value 30 Rare Material / 40 Common Material

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Summons
AoOLute Banner

Notes
Part of the Agents of Oryx Abilities.

In addition to the Inspired buff, this unique lute also deploys a stationary banner that gives Berserk to allies in range, functioning in a fashion similar to the Marble Seal and Battalion Banner. As a bonus, it will also inflict Slowed on enemies within 4 squares, making this lute incredibly flexible in usage, as you can use this lute both as a DPS buffer, or as an escape tool.

With the aforementioned Battalion Banner also equipped, the Bard can achieve the very powerful combination of having Berserk and Damaging simultaneously on their own, making this lute a supreme choice for solo or small-group play where there are no Warriors.

Compared to the T6 Skyward Lute, this lute grants +3 DEX to increase the DPS of the Bard. You will be missing out on 1 DEF along with the group defense buff on activation, as well as the +20 HP and +20 MP that all T6 abilities posess. This lute also costs 20 more MP per cast than the T6 lute.

Because the cooldown is equal to the buff durations, you can continually apply Berserk and Inspired to all allies within range of the banner. Only the Deafening Blast that slows enemies has a downtime.