Scepter of Rust

Scepter of Rust Scepter of Rust Blast This electrical rod is actually used to remove rust from machine parts through electrolysis. When used on a living or artificial creature however, the shock causes muscles to tense and circuits to go haywire, reducing the assailant’s power.

Tier UT
MP Cost 75
On Equip +7 WIS
Effect(s) On enemies: Weak Icon Weak for 4 seconds
Damage
Range 9 tiles
Targeting Cone 30°
Targets 3 (+1 for every 6 WIS over 50)
Shockblast Damage
Shockblast Targets 3 (+1 for every 10 WIS over 50) targets
Shockblast Range 2 (+0.03 for every WIS over 50) squares
Shockblast Triggers 4 times
XP Bonus 7%
Soulbound Soulbound
Feed Power 900
Forging Cost 45 Legendary Material / 120 Rare Material / 135 Common Material / 1560 Forgefire / 1 Mark of the Control Core / 1 Kogbold Steamworks UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material


Blueprint Scepter of Rust Blueprint
Drops From Factory Control Core

Notes
This Scepter is one of an elusive few items that can inflict the Weak Icon Weak status on enemies. Weak reduces the affected enemy’s damage output by 10%, and no enemy in the game is immune to weak. It shines in dangerous dungeons, where enemies can do hundreds of damage per hit. Because of the nature of Scepters, it can apply the debuff to multiple targets from long range, and it boasts a relatively cheap MP cost to make the debuff spammable.

On its own, this scepter deals more damage per mana than the T7 Scepter of the Firmament, and that’s before considering the extra +7 WIS. This makes the Scepter of Rust a great general-purpose scepter. You may want to switch to a more specialized scepter, like the Scepter of Devastation (1-2 targets) or Cnidaria Rod (large crowds), when there is no need to apply Weak.