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This electrical rod is actually used to remove rust from machine parts through electrolysis. When used on a living or artificial creature however, the shock causes muscles to tense and circuits to go haywire, reducing the assailant’s power. |
Tier |
UT |
MP Cost |
75 |
On Equip |
+7 WIS |
Effect(s) |
On enemies: Weak for 4 seconds |
Damage |
|
Range |
9 tiles |
Targeting Cone |
30° |
Targets |
3 (+1 for every 6 WIS over 50) |
Shockblast Damage |
|
Shockblast Targets |
3 (+1 for every 10 WIS over 50) targets |
Shockblast Range |
2 (+0.03 for every WIS over 50) squares |
Shockblast Triggers |
4 times |
XP Bonus |
7% |
Soulbound |
|
Feed Power |
900 |
Forging Cost |
45 / 120 / 135 / 1560
/ 1
/ 1
UT(s)
|
Dismantling Value |
15 / 40 / 45
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Notes
This Scepter is one of an elusive few items that can inflict the Weak status on enemies. Weak reduces the affected enemy’s damage output by 10%, and no enemy in the game is immune to weak. It shines in dangerous dungeons, where enemies can do hundreds of damage per hit. Because of the nature of Scepters, it can apply the debuff to multiple targets from long range, and it boasts a relatively cheap MP cost to make the debuff spammable.
On its own, this scepter deals more damage per mana than the T7 Scepter of the Firmament, and that’s before considering the extra +7 WIS. This makes the Scepter of Rust a great general-purpose scepter. You may want to switch to a more specialized scepter, like the Scepter of Devastation (1-2 targets) or Cnidaria Rod (large crowds), when there is no need to apply Weak.
Scepters |
| UT. Scepter of Rust |
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Limited Edition Scepters |
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