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Last updated: Exalt Version 3.3.5.0 (Mar 2023) |
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Sheaths are ability items used by Kensei. When used, Kensei will charge up a certain number of dashes. If used with charges left, Kensei will instead dash in the direction of cursor up to a maximum distance which can be different for each sheath. Kensei is immune to enemy shots during his dash, but stays susceptible to enviromental damage (like lava or killer honey) and area of effect attacks (such as Medusa bombs). Dashing itself is independent of cooldown and doesn’t use any mana.
When Kensei hits an enemy during his dash, he gains a stack. Each stack multiplies a certain stat of his. For tiered sheaths, this is always ATT boost but every other stat except MP has a sheath boosting it. Every enemy hit by dash also receives a flat amount of damage. Each stack tracks its duration independently of any other obtained stacks, and once a stack hits its maximum duration it will decay without affecting the other stacks, if any. Dashing into an enemy while already at the maximum number of stacks has no effect on the remaining duration of any of the existing stacks.
All sheaths have a cooldown of 3 seconds, unless stated otherwise.
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
0 | Slashing Sheath | 60 | 150–250 (200) Shots: 1 |
1/5/10/16/23% ATT boost Each stack lasts for 10 second |
1–3.5 | 200 | 4 | |||
1 | Timber Sheath | 70 | 250–350 (300) Shots: 1 |
2/6/11/17/24% ATT boost Each stack lasts for 10 second |
1–4 | 300 | +1 DEF | 8 | ||
2 | Vineland Sheath | 80 | 350–450 (400) Shots: 1 |
3/7/12/18/25% ATT boost Each stack lasts for 10 second |
1–4.5 | 400 | +2 DEF | 15 | ||
3 | Haze Sheath | 90 | 300–350 (325) Shots: 2 |
4/8/13/19/26% ATT boost Each stack lasts for 10 second |
1–5 | 600 | +3 DEF | 1% | 34 | |
4 | Ichor Sheath | 100 | 350–400 (375) Shots: 2 |
5/9/14/20/27% ATT boost Each stack lasts for 10 second |
1–5.5 | 800 | +4 DEF | 2% | 68 | |
5 | Serpentine Sheath | 110 | 400–450 (425) Shots: 2 |
6/10/15/21/28% ATT boost Each stack lasts for 10 second |
1–6 | 1000 | +5 DEF | 4% | 139 | |
6 | Great Shinobi Sheath | 125 | 350–400 (375) Shots: 3 |
7/11/16/22/29% ATT boost Each stack lasts for 10 second |
1–6.5 | 1400 | +6 DEF +20 HP +20 MP |
6% | 380 | |
7 |
Sonic Wave Sheath | 140 | 450–500 (475) Shots: 3 |
8/12/17/23/30% ATT boost Each stack lasts for 10 second |
1–7 | 1600 | +7 DEF +40 HP +40 MP |
8% | 570 |
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
UT | Paper Machete | 80 | 10/20/30/40/50% VIT boost Each stack lasts for 10 second |
8 | 100 | 4% | 500 | |||
UT | Volcanic Sheath | 100 | 400 Explosion Radius: 4 squares |
8/12/17/23/30% WIS boost Each stack lasts for 10 second |
1–6 | 1200 | +5 WIS | 6% | 700 | |
UT |
Blitz Sheath | 110 | 400 Shots: 3 Cooldown: 4 seconds |
8/12/17/23/30% DEF boost Each stack lasts for 10 second |
1–7 | 500 | +8 DEF | 7% | 700 | |
UT | Quartermaster Scabbard | 110 | 500 Shots: 2 Shots hit multiple targets Shots boomerang On Channeling: Summons a stationary decoy On dash: Healing for 5 seconds |
8/12/17/23/30% HP Boost Each stack lasts for 10 second |
7 | 1000 | +30 HP | 7% | 800 | |
UT |
Kaiken | 120 | 200 Shots: 8 Shots hit multiple targets Shots pass through obstacles Slowed on enemies for 2 seconds Cooldown: 4 seconds |
8/12/17/23/30% DEX boost Each stack lasts for 10 second |
1–5 | 1600 | +4 ATT +4 DEX |
7% | 900 | |
UT |
Labyrinth Dweller’s Sheath | 120 | 350 Shots: 1 Shots hit multiple targets |
10/20/30/40/50% SPD boost Each stack lasts for 15 second |
1–7 | 800 | +6 SPD | 7% | 900 | |
UT |
Elegant Parasol | 150 | 250-350 (300) Shots hit multiple targets Shots pass through obstacles Ignores defense of target Paralyzed on enemies for 3 seconds Cooldown: 5 seconds |
10/15/20/25/30% VIT boost Each stack lasts for 10 second |
5.5–7.5 | ??? | +8 ATT +8 VIT |
7% | 1,000 | |
UT |
Irradiance Sheath | 130 | 500 Shots: 4 Shots hit multiple targets Wavy shots |
13/17/22/28/35% ATT boost Each stack lasts for 10 second |
1–8 | 1200 | +40 HP +5 ATT |
8% | 1,000 |
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
ST |
Loch Sheath | 130 | 200 Shots: 4 Shots hit multiple targets Shots pass through obstacles Cooldown: 4 seconds On Dash: Summons Tornado for 8 seconds Tornado Shot Damage: 50-100 |
8/12/17/23/30% DEX boost Each stack lasts for 10 second |
7 | 1000 | +5 DEX | 7% | 900 | |
ST |
Pyro Sheath | 100 | 550 Shots hit multiple targets Shots pass through obstacles Cooldown: 4 seconds On Third Dash: 3 more shots With Full Set: Bullets deal 600 damage and travel longer distance |
50% DEF boost Each stack lasts for 10 second |
2 | 2200 | +5 DEF | 7% | 900 |
Sheath | Tier | Name | Cost | Damage and Effects | Stat Multiplier | Dash Distance (Tiles) | Trail Damage | Stat Bonus | XP Bonus | Feed Power |
---|---|---|---|---|---|---|---|---|---|---|
UT | Snowman’s Sheath | 125 | 350–400 (375) Shots: 3 |
7/11/16/22/29% ATT boost Each stack lasts for 10 second |
1–6.5 | 1400 | +6 DEF +20 HP +20 MP |
6% | 380 |