Cloak of Refraction

Cloak of Refraction Refraction Cloak Proj This heavy cloak cleverly conceals its user not by magic, but by channeling the light around them as camouflage. Tampering with this light briefly projects a false mirror image of oneself.

Tier UT
MP Cost 90
On Equip +3 DEF, +10 SPD
Effect(s) Invisible for 4 seconds
Summon: 3 Mirror Images, the outer two orbit the center and fire shots inwards and outwards
  • Damage: 200-300 (average: 250)
  • Range: 6 tiles
  • Piercing Shots hit multiple targets
  • Passes cover Shots pass through obstacles
Decoy Distance 8 tiles
Decoy Move Time ??? seconds
Duration 4 second(s)
Cooldown 5 second(s)
XP Bonus 7%
Soulbound Soulbound
Feed Power 1,000
Forging Cost 45 Legendary Material / 120 Rare Material / 135 Common Material / 1560 Forgefire / 1 Fungal Cavern UTs/Crystal Cavern UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material


Blueprint Refraction Blueprint
Drops From Crystal Entity
Obtained Through The Tinkerer (50x Schematic)

Notes
A powerful cloak that offers sublime stat bonuses and the ability to deploy a decoy. The two mirror images orbiting the decoy rapidly shoot towards the decoy every 0.2 seconds, allowing for high concentrated damage as enemies approach it.

This effectively turns the Rogue’s playstyle into a well-rounded dagger class hybrid, able to place decoys and deal high amounts of damage while still retaining invisibility - although the Refraction Cloak can’t be spammed as often as a Prism or a Poison.

Savvy players can take advantage of the decoy for many tasks like clean getaways, drawing fire for their teammates, or clearing hordes of enemies that are attracted by the decoy. Do note that the mirror images are least effective in tight spaces, as they may not rotate freely and concentrate shots on the decoy.

The Refraction Cloak Mirror Images have the following sprites:
Refraction Cloak Decoy
Refraction Cloak Mirror Image

History
Before Exalt Version 2.3.0.0 (Mar 2022), this item only summoned one decoy that did not deal damage.