Cloak of Bloody Surprises

Cloak of Bloody Surprises Many Rogues have tried to use this to escape their asylum. All have failed.

Tier UT
MP Cost 95
On Equip +2 DEF, +2 VIT
Effect(s) Invisible for 4.5 seconds, Red Down Arrow Slowed for 3 seconds, ATT↑ ATT boost (+25 ATT) for 3.5 seconds
Cooldown 6 second(s)
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,300
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Loot Bag Assigned to White Bag
Drops From Lost Sentry
The Keyper

Blueprint Bloody Surprise Blueprint
Obtained Through Blood and Spirit Campaign, Halloween 2021 (Rank 17)

The Cloak of Bloody Surprises is an incredibly rare ability item with a strong offensive focus, due to a +25 ATT grant coupled with an invisibility effect, allowing the bearer to deal massive damage while keeping concealed.

In comparison to the tiered cloaks, in particular the T6 Cloak of Ghostly Concealment and T7 Cloak of Nightmares, this cloak is inferior in the duration of the invisibility effect with a 1 second and 1.5 second difference respectively. However, considering the significant ATT buff this cloak provides, the invisibility trade-off is negligible in the wider picture of this cloak being used primarily for increasing damage output.

The cloak functions exceptionally well in the presence of Paladins, as the cloak’s ATT buff perfectly complements the Damaging effect, increasing the damage output by a magnitude.

Additionally, the Cloak of Bloody Surprises also synergizes very well with the Collector’s Monocle. The two ATT buffs (from both the cloak and the accessory) will stack up to a total of +37 ATK, greatly increasing DPS, albeit for a short duration.

Finally, the cloak is excellent for both solo and team use assuming that one know how to position oneself. However, it is to be noted that one will have to wait 1.5 seconds to cloak again due to the cooldown.

Before Patch X.26.0.0 (May 2018), This item used to grant the user with the Damaging effect, which was unfortunately rendered useless in the vicinity of a Paladin, due to the Paladin’s Damaging buff lasting longer than that of the cloak.