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Cloak of the Darkened Sun

Cloak of the Darkened Sun A firm cloak worn by Oryx’s stealth agents to assist in quiet takedowns. It doubles as protection for any compromised situation.

Tier UT (Limited)
MP Cost 90
On Equip +3 DEF
Effect(s) Strike Precautions: HP^ HP Boost (+100 HP) for 4.5 seconds when used above 550 HP

Stealth Guard: Restore 20 HP when hit while invisible above 550 HP
Cooldown: 0.6 seconds

Emergency Ration: Restore 80 HP when hit while invisible below 550 HP
Cooldown: 4 seconds

On self: Invisible for 4.5 seconds
Cooldown Ability Use: 6 second(s)
XP Bonus 7%
Soulbound Soulbound
Feed Power 700

Obtained Through Consuming a stack of 15 Shards of the Intern
Exchanging a stack of 30 Shards of the Intern at The Tinkerer

Part of the Agents of Oryx Abilities.

This cloak has the unique ability of restoring health when being hit, but only while invisible, making it an ideal choice for dungeons where you are certain to get hit. Although the smaller heal can occur rapidly, the larger heal’s long cooldown make the cloak less of a “last resort” and more of a precautionary measure.
As the proc name implies, the health boost adds extra survivability as well: coupled with the Cloak’s passive 3 DEF, it can make Rogue exceedingly tanky.

On the flipside, it sacrifices a second of invisibility, as well as an extra 0.5 seconds of visibility once the cloak runs out. In addition, bosses that don’t shoot as much will likely not activate the cloak’s procs. Coupled with the loss of 5 dex and 5 spd - compared to the T6 Cloak of Ghostly Concealment - there may be times where a tiered cloak may be preferred.

Humorously, suffocation can also continuously activate the small heal, keeping the user fully healthy during their invisibility - potentially removing any need to gather breath in an Ocean Trench and Cnidarian Reef.

Note (Bug?)
As of 10/26/2020, this cloak is still bugged. The cloak healing cooldowns do not function as intended; therefore, it is possible to heal more than once every 0.6/4 seconds. This has the effect of increasing the user’s DEF by 20, healing 20 HP for every hit instead of just one hit per cooldown. One notable application of this is that a user will always heal faster than they drown in Ocean Trench and Cnidarian Reef, making drowning potentially beneficial rather than merely neutral.

An earlier, unreleased version of this cloak used to give +15 ATT when used at high HP, +15 SPD when used at low HP, and +15 DEF when being hit while invisible.