Knight Class Guide (Rev. 4)

History

Originally, the Knight was implemented in the game to be the most resilient class, with incredibly high Defense and low Speed, his shield also did nothing for him but provide a Defense boost. However, he was eventually given a slight nerf on his Defense stat, and the shield was given an actual effect and made exclusive to the Knight. Today, the Knight is commonly thought of as one of the most powerful classes in the game. (Note however, that defense can only block up to 85% of the damage of a shot, so a high defense does not mean invincibility!) He is a short range attacker, using swords as his weapon of choice and wearing heavy armor. His shield can stun enemies for a designated amount of time in addition to damaging them. What truly separates him from the other characters is his Defense, which is the highest in the game. With an Ogmur shield, giving a defense of 14, Candy-Coated Armor, with 30, an unbound defense ring, with 9, and maxed def, with 40, you can achieve a total of 93 defense at once. However, with 5 defense effusions at once, it can add 56 def, with a whopping total of 149 def - more than twice the defense of the Oryx in his Wine Cellar. You can find his stat gains, caps, and averages here

 

Equipment

The Knight uses swords and wears heavy armor. Swords provide high damage output, but low range. However, the Knight has no problem with low range because he is able to stun powerful enemies in his way and he also has the highest Defense stat. You may want to refer to this sword comparison guide for additional help.


The Skysplitter Sword/Sword of Acclaim are the main weapons for the Knight, with high damage output. Great for use against larger enemies, gods, and bosses. Should be the go-to weapon for high damage output. The choice of whether one wants to use an Acclaim or Stone Sword depends on the situation. The Skysplitter or Acclaim almost always does higher DPS than the Stone Sword does, so if you’re targeting a single enemy for more than a second, use the Skysplitter or Acclaim over the Stone Sword. This is usually the case because the Knight’s shield and high Defense helps him stay near an enemy for a prolonged period of time.


The Crystal Sword has its nice uses for the Knight. The extra range gives the Knight a higher chance to hit an enemy without getting too close to it, useful when the Knight is unable to use his shield. The Crystal Sword is great against dungeon bosses in certain phases, and can be used for mob control. This should be on the Knight’s arsenal as well, as it has several practical uses.


The Demon Blade is an awesome sword on the Knight, and is probably the best class to use it on. This should be your main weapon, if you’re concerned about damage per second. Although it is weaker than the Crystal Sword, it fires two shots. This sword does even higher damage than the Skysplitter or Acclaim if you can get both shots to hit, but because of this it will deal roughly the same amount of damage as these high tier swords on an enemy with 100 def. The Knight’s shield and high Defense allows him to get up to point-blank range with the enemies, which is why he is probably the best class to use this sword.


The Ancient Stone Sword is an in-between of the Tiered Swords and the Crystal Sword. It does the most damage of any sword, has a lower rate of fire, and has a higher range than the Skysplitter or Acclaim, but lower than Crystal Sword. As stated before, the Stone Sword does not do more DPS than the Acclaim does in most situations. However, it still has a great utility by quickly dealing damage to a boss, with a few shots, and rushing back. It is therefore best to use this sword when a boss has several enemies surrounding them dealing high damage, or if it is almost impossible to stay near a boss without taking a lot of damage. This is not usually the case for the Knight, because his shield and Defense prolong his longevity, and therefore it is best to use the Skysplitter or Acclaim than it is to use the Stone Sword. However in cases like the Abyss of Demons, Ancient Stone Sword can sometimes one shot the demons, making it an excellent sword in that situation.


The Pixie-Enchanted Sword possesses the combination of a Demon Blade with its narrow spread shots of four pink small bolts and with the same range of a Crystal Sword. This sword is extremely effective at killing crowded enemies and the range helps it to clear as much of enemies at a certain distance; great weapon for killing gods in the god lands. It is also more powerful than the Demon Blade against enemies up to 5 defense. However, because this sword fires four shots, it is more affected by enemy DEF than other swords; the Demon Blade will quickly become more powerful as DEF adds up. A tiered Sword would be more preferable for DPS against enemies with above 40 DEF.

Armor

The heavy armor the Knight wears helps him greatly by boosting his already high Defense even higher. With this highly boosted Defense, the Knight is able to shrug off damage from most swarm attacks and proceed to attack a boss directly.


The Resurrected Warrior’s Armor is a rare armor that is most effective on knights. The Resurrected Warrior’s Armor, often referred to as Resu, gives a paltry 17 Defense as opposed to 24 from the T13 Acropolis Armor, but the Knight has enough def already that this loss isn’t a big deal. Instead, Resu gives 150MP, meaning you will be able to use at least one extra stun. This means the Knight can deal damage safer and quicker than before. The +5 wis stat contributes to this, allowing for quicker MP regeneration.

 

Ability

When you use the Knight’s special ability, a wide shield slash bursts in the direction you aim. Anything hit by this will take damage and be stunned. The shield goes through obstacles and hits multiple enemies, and greatly boosts your Defense when worn.

The shield can be used in two different ways. One way is using the damage to take out weaker enemies, and another is using the stun against stronger enemies. Higher tier shields do more damage than lower tiers. If a group of highland god minions come at you, one swipe of a Mithril Shield should be able to take them out. When a group of gods come at you from 2 directions, the shield can help you deal with them easily. By stunning one group of enemies, you can deal with a much smaller group of offensive gods. Stunning bosses is never a bad idea. However, stronger enemies may require multiple stuns to kill. Having magic potions in your inventory never hurts.

Take note that not all enemies are stunnable. For the list of enemies with stun immunity see this page. Please take this into caution and don’t stay too close to these enemies when ussing the knight’s abiliy.

As a shield’s tier increases, the stun damage increases and the DEF bonus is also increased. However, the magic cost is also higher. Stunning is the most important aspect of the shield; remember that the stun from the shield can go through trees and rocks, and to use the stun time while you can!


The Snakeskin Shield costs 100 MP, but deals lower damage than the Mithril Shield, and has a slightly smaller stun range. What is unique is that it only gives a Defense boost of 7, but adds a Speed boost of 3, which is useful for knights who want a little extra Speed, or whose high Defense stats already pass the 85% damage cap.


The Mithril Shield and Colossus Shield are the highest tier shields. They deal the third and second most damage, respectively, and give a high Defense boost of 12. They have a reasonable mana cost of 100 so you can use the shield twice without having to flee. This is all the time you need to kill weaker events like Cube Gods and Skull Shrines. A shot from Ogmur followed by a shot from Colo can deal tons of damage to any enemy.


The Shield of Ogmur is perhaps the most peculiar shield of all. It deals the most damage of any shield, gives the biggest Defense boost of 14, and an HP boost of 60. The attack costs 100 MP, the same as the Mith/Colo shields. The catch is that the shield doesn’t stun enemies, but rather gives an Armor Broken status for 4 seconds instead. While the stun is the main aspect of the shield, this is particularly useful to Knights who use the Defense and HP boost, and/or want their group to deal extra damage to the enemy instead of stunning them. The Shield of Ogmur is recommended on immune to stun enemies or extremely high def ones such as Lord Ruthven, Oryx or the Stone Guardians and goes well with the Pixie Enchanted Sword to deal the full catastrophic damage without suffering extreme DPS loss due to enemy def. Remember to be even more careful when using this shield than any other, since it’s the only one without the stun.


The Spiteful Scutum is the newest shield yet. It is a rare drop from Janus the Doorwarden. This shield offers an extra second of stun, a slightly longer range that matches tiered swords, and armor piercing shots that do the same damage to enemies regardless of their defense. However, its actual damage is weaker than that of the Golden Shield, and it only fires two shots compared to the Mith Shield’s 5 shots, requiring the user to aim the stun more precisely. This shield also gives a defense boost of 10 as well as smaller stats boosts to attack (+2) and speed (+2).

 

Strengths and Weaknesses

Unlike other characters, whose Defense maxes out at 25, the Knight is the only character that has a max of 40, allowing him to take much more hits. This makes him stand out by absorbing the most damage of any class. For this reason, the Knight is thought as the most resilient class, and should be at the front lines of the battlefield to take the big damage first. Vitality and HP are also the highest, 75 and 770 respectively, which maximizes his chances of taking even less damage indirectly. His other stats, however, are nothing to write home about, with a max of 50 in Attack, Speed, Dexterity, and Wisdom.

Knights are the bulkiest class of all, and wield powerful swords that can deal high damage. Unfortunately, along with the Warrior, they share the lowest Speed and 2nd lowest Dexterity stats in the game. Also, the Knight lacks a healing ability. Bringing HP pots and MP pots with you is a good idea for a makeshift trip to the Nexus.

 

Group Role

Because they have such high Defense and HP, Knights should always be at the front of the fight to tank hits for the more fragile classes. While one shot from a blue skull won’t hurt a maxed Defense Knight, mid-range fighters like the Huntress or the Assassin will suffer more greatly from the same attacks. When at full health, always consider the option of rushing to the boss and stunning it for damage. Make sure to watch out for the amount of minions protecting the boss, and the terrain you are on.

Knights appreciate boosts from Warriors and Paladins. Attack and Dexterity boosts help maximize the damage that he can do. Usually, experienced players will follow Knights when they rush. When in a large group, one stun is usually enough to kill a Cube or a Skull.

If the group is good enough or if there is another Knight around, using the Shield of Ogmur will increase the damage output on the target, making it faster to kill thus increasing your group survival rate.

However good you may be at strafing and dodging, you are not invincible. Remember to dodge shots when you can, and be especially careful in dungeons where enemies can inflict armor-break. Never try to go in to stun a boss without full health and full magic points.

 

Event and Dungeon Bosses

Knights are known for being able to rush through a crowd of minions without taking much damage. However, when going to attack a boss, always keep an eye on your health. While you are destroying the Cube God or Skull Shrine, their minions are still free to attack you, and their damage can add up quickly.

The most effective way to take out Cube Gods or Skull Shrines is to stun them and launch a barrage of sword hits. Unfortunately, getting close enough to stun can be tricky. The best time to charge at a boss is right after they use their attack. This is because they must wait a certain amount of time to recharge before they can attack again. When you stun the boss, never think that you are safe from damage.

Once you use your shield, make sure you keep track of time. Each stun only lasts for 3 or 4 seconds depending on the shield you use. Try to escape a half second before the stun expires, because that way, you can get away without being hit by the boss’s counterattack. If you don’t leave before the stun ends, because you are so close to the boss, you’ll take a shotgun to the face.

Also remember when rushing into a Cube God or Skull Shrine to watch your HP and strafe left to right. If done correctly, the Cube or Skull will try to predict your movement but actually fire behind itself. One thing to do is never get over confident and never ever stop moving.

 

Summary

The Knight is a simple and straightforward character to use, who has plenty of Defense to back himself up, and can deal truckloads of damage at a safe position after using his shield. For players who want a bulky character who leads the offensive, the Knight is a perfect choice for you.