Spiteful Scutum

Spiteful Scutum Scutum Wave A shield from a place beyond the gates of war and peace.

Tier UT
MP Cost 90
On Equip +2 ATT, +10 DEF, +2 SPD
Effect(s) Gold Five Pointed Star Stunned for 4 seconds
Piercing Shots hit multiple targets
Passes cover Shots pass through obstacles
Armor Piercing Ignores defense of target
Shots 2 (arc gap: 8°)
Damage 400–600 (average: 500)
Total Damage 800–1200 (average: 1000)
Projectile Speed 14 tile(s)/second
Lifetime 0.25 second(s)
Range 3.5 tiles
Amplitude 0.5 tile(s)
Frequency 0.5 cycle(s)/shot
Cooldown 1.5 second(s)
XP Bonus 7%
Soulbound Soulbound
Feed Power 800
Forging Cost 90 Rare Material / 120 Common Material / 720 Forgefire / 1 Mark of Janus
Dismantling Value 30 Rare Material / 40 Common Material

Blueprint Spiteful Scutum Blueprint
Drops From Oryx the Mad God 2
Court of Oryx
Most exaltation dungeons
Obtained Through Grand Bazaar ( Fame 5700 /  Realm Gold 600)

Compared to the T1 Iron Shield, this shield has better range and gives an extra second of stun for 5 MP more. In addition, its DEF is equal to the Mithril Shield, with extra ATK/SPD. As tiered shields increase in MP but not stun duration, and no other UT has a longer stun, this UT is the most efficent MP/Stun Shield available. In addition to the stun, the shots deal the highest damage of any shield - and they pierce armor, too. While the total damage is comparable to the Tier 4 Golden Shield, it is great against very high defense enemies.

However, it takes getting used to; players used to tiered shields have to adjust to the 4 second stuns. The Scutum only has two shots, which makes it easier to miss your target. Also worth noting is that it has a 1.5 second cooldown, making missed stuns potentially fatal. But with a level 90 Legendary pet, you should be able to chain stun yourself (if you can hit, after all).

Overall, this shield is most useful for situations in where the Knight would have a hard time initiating a chain stun, like the Wine Cellar or Tomb of the Ancients.

It should be noted that this shield, possessing an arc gap, firing an even number of shots, and having an amplitude, is affected by an anomaly in the game’s code. This anomaly causes its shot pattern to vary depending on how many shots have been fired using the equipped weapon (assuming the weapon fires an odd number of shots). What actually happens is that the polarity of the shot amplitude gets “flipped” every time a weapon that fires an odd number of shots is used.

The Name “Spiteful Scutum” likely refers to the Scutum, a large oblong wooden shield carried by the Roman infantry. The Spiteful Scutum shares visual resemblance to scuta used by ancient Romans. The name might also simply derive from “scūtum, scūtī,” a Latin word for “shield.”