Poisons (Rev. 12)

Last updated: Release 27.7.5

Poison is an item used by an Assassin. Damage is total damage done during the duration of the poison. Enemy defense is ignored. The total damage done is slightly less than the damage indicated on the poison description and varies.

Poison is used by throwing the bottle in an arc and sets off a radius of infliction when it lands 1.5 seconds later. Since this is not a client sided process, expect this to take longer depending on your network latency. The poison is great against stationary enemies, enemies on the other sides of walls and, with skill, taking out entire aggro groups. Poison can affect invincible enemies, provided that you hit them before they turn invincible. All poison can stack. The stasis effect does not affect the poison duration.

Tier
Poison
Name
Cost
Radius
Damage
Duration
Stat Bonus
Fame Bonus
Feed Power
0
Centipede Poison
30 MP
2.5
150
5
5
1
Spider Venom
45 MP
3
250
5.5
10
2
Pit Viper Poison
65 MP
3.5
400
6
20
3
Stingray Poison
80 MP
4
550
6.5
1%
45
4
Felwasp Toxin
95 MP
4.5
700
7
2%
90
5
Nightwing Venom
110 MP
5
900
7.5
3%
185
6
Baneserpent Poison
110 MP
5
900
7.5
+2 VIT +2 WIS
4%
380
6
Holly Poison
110 MP
5
900
7.5
+2 VIT +2 WIS
4%
380
Plague Poison
80 MP
9
500
15
+2 ATT +2 WIS
4%
450
Murky Toxin
125 MP
2 / 4
900 / 300
4
+3 ATT +3 DEX
6%
800