Crystallised Fang's Venom

Crystallised Fang's Venom Crystallised Fang's Venom Bomb Even in small amounts, this potent venom is capable of corroding the armor of its victims.

Tier UT
MP Cost 100 (5 damage/MP)
On Equip +4 ATT, +4 DEX
Effect(s) On enemies: Gold Four Pointed Star Armor Broken for 4 seconds
Throw Time 1.5 second(s)
Impact Damage 0
Damage Over Time 500 total (125 damage/s)
Duration 4 second(s)
Radius 4 tiles
XP Bonus 8%
Soulbound Soulbound
Feed Power 850
Forging Cost 45 Legendary Material / 120 Rare Material / 135 Common Material / 1560 Forgefire / 2 Mark of the Crystal Entity
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Blueprint Fang's Venom Blueprint
Drops From Crystal Worm Father (Event Boss)
Obtained Through The Tinkerer (50x Schematic)

This poison sacrifices personal damage for the unique and very powerful effect of inflicting Armor Broken, which can massively increase group damage. Unlike the Knight’s Shield of Ogmur, Assassins can Armor Break from a distance. The downside is the very long throw time and small radius, which can make it difficult to aim at mobile targets.

Obviously, this effect is most devastating on enemies that have a very high defense like the Avatar of the Forgotten King. It also gives the best offensive stats of any poison (4 ATT and 4 DEX), which somewhat makes up for the lack of damage boost.

As with any event boss drop, it is quite a rare item.

On initial release, this poison used to deal 750 damage over 3 seconds, and the Armor Broken duration was 3 seconds. The poison had a 5 second cooldown, applied Armor Break on you for 3 seconds. It was changed to its current stats in Patch X.32.1.0 (Oct 2019).

Before Patch X.33.0.0 (Apr 2020), the particle color of this item was identical to that of the Parasitic Concoction:

Parasitic Concoction Bomb

As Armor Break previously was only possessed by the Shield of Ogmur, this poison is often called “Pogmur” (poison + Ogmur); more often used for this item than the actual Shield of Pogmur joke item.

During a public testing session where this poison was introduced, it used to work unlike a Poison, granting +25 attack and -40 defense when used, but with no poison thrown.

It was changed later into the session: becoming an actual poison. It inflicted both Armor Broken and Damaging (which had no actual effect on enemies), with a radius of only 2.67 tiles, 250 damage spread over two poisons, and a hefty 6 second cooldown.

This was shortlived, as only a little over an hour later, it was changed again, replacing the Damaging to enemies with the self-armor broken effect. It also gave +15 attack to self when used.