Scout Colony (Rev. 1)

Scout Colony

The Scout Colony is an uncommon Highlands enemy that drops the Parasite Chambers.

Contents

Stats

Base HP: 12,000 (health scales with the amount of players in the realm)
DEF: 50
EXP: 1000
Location: Highlands (Parasite Setpiece)

Immune to Stasis

Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Red Bomb
150
Radius: 2

Behavior

The Scout Colony is found in a setpiece resembing an infested building. The Colony is not a quest, and there are multiple of them scattered throughout the Highlands.

There will be various enemies within the setpiece. The types seem random, but there will always be a large number of “Host” enemies and several Parasitic Stalkers. In addition, there will always be exactly one of the following enemies:

  • Walking Horror
  • Horror Maw
  • Furious Lasher

The Colony itself cannot move and defends itself by throwing Red Bombs. Every few moments it will spawn in a number of Parasitic Blob Scouts and Parasitic Blob Guardians. Besides those, it has no other ways to defend itself.

Once killed, the Colony will have a chance to drop an entrance to the Parasite Chambers.

Reproduction

Spawns:
Parasitic Blob Scout
Parasitic Blob Guardian

Drops

Tips

The Colony itself is very weak. However, one must be aware of the large amounts of enemies nearby: they can swarm you while you are distracted, doing heavy damage in a short time. It is advised to take care of the nearby flunkies before going for the main enemy.