Ghost King

Last updated: 12.0.0

The Ghost King is a quest monster that spawns in tower setpieces in the Realm. Killing all Ghost Kings in a realm is required to close it. Ghost Kings have a chance of dropping two of the four pieces of the Hollow King Necromancer ST Set.



HP: 5000
DEF: 7
EXP: 195
Location: Highlands
Setpiece: Tower

Level 15 Quest
Immune to Stasis
Counts toward Undead Kills
Counts toward Hero Kills
Counts toward God Kills

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Condition effects
Speed (tiles/sec)
Range (tiles)
White Bullet


  • Chase Range: 7
  • Chase Speed: 10
  • Wander Speed: 4
  • Taunts
    • When first attacked: “Visitors…”
    • While chasing players: “I cannot be defeated while my loyal subjects sustain me!”
    • Ghost Master: “Your secret soul master is dying, Your Majesty!”
    • When Ghost Master is killed: “I feel my flesh again! For the first time in a 1000 (sic) years I LIVE!”
    • “Will you release me?”
    • When waited out long enough: You have sapped my energy. A curse on you!
    • “I am still so very alone”
    • Ghost Master then says, “I cannot live with my betrayal”
  • Setpiece Range: 5
  • Return Speed: 8

When you challenge him, he swells in size, and summons 5 ghost archers to aid him (4 Small Ghosts and one Ghost Master). He then becomes invulnerable for a long duration and starts chasing players; he will become vulnerable if either A: You kill the Ghost Master, or B: You wait the Ghost King out. Either situations end in the Ghost King walking back and forth, vulnerable, and easy to kill at that point onward.



Ghost MasterGhost Master
Small GhostSmall Ghost

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Tips and Strategies


  • The Ghost Master is can be “spotted” by hitting him until he grows to the size of a Large Ghost. He will then fire only four arrows at an odd angle, thereby making him easy to locate. Targeting him first will make the Ghost King vulnerable and allow you to kill him faster.

  • Another way to know which Ghost Archer is the Ghost Master is to look at his health bar. You will notice that his health bar will not go down significantly while damaging him, unlike the others, and will only start going down when the Ghost King is vulnerable.

  • Yet another method if you have Mystics is to attempt to Stasis all of the ghosts he spawns. The Ghost Master is immune to Stasis while all of the Small Ghosts are vulnerable to it, allowing for easy identification.

  • This is a prime situation where the Staff of Extreme Prejudice shines, as a staff class with maxed Defense can almost instantly obliterate both the Ghost King and his attendants by simply sitting on top of them, shrugging off most of the damage dealt back in return. However, high defense does not mean invincibility, and unless one has a decent healing pet or is a Necromancer, health can be whittled down very quickly.


Before Exalt Version, the Ghost King was an evaluation boss, with the following taunts:

  • When initially attacked: “No corporeal creature can kill my sorrow.”
  • Right before first spawn phase: “Aye, let’s be miserable together”
  • Unbuffed: “Just you? I guess you don’t have any friends to play with.”
  • Slightly buffed: “Such a small party.”
  • Heavily buffed: “There’s a MOB of you.”
  • Fully buffed: “What a HUGE MOB!”
  • Fully buffed, spawning: “I feel almost manic!”
  • Buffed, last group spawn: “Misery loves company!”

When sufficiently buffed, he would spawn Medium Ghosts and Large Ghosts in multiple waves. He also always threw the Ghost Master to the right of him (0 degrees orientation) on the last wave. All ghosts also had invulnerability while moving.

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