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Spectral Sentry (Lost Halls) (Rev. 38)

Last updated: Exalt Version 2.2.3.0 (Feb 2022)
Spectral Sentry

For the enemy that accompanies the Lost Sentry, see Spectral Sentry (Event).

The Spectral Sentry is an enemy that can be found in the Lost Halls.

The forgotten soul of the same Paladin who sacrificed his consciousness for the creation of the Marble Colossus. He now roams the halls, still defending the Marble Colossus in his ethereal state.- Original Description

Contents


Stats

HP: -
DEF: -
EXP: 10,000
Location: Lost Halls

Invincible
Immune to Paralyze
Immune to Stasis

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Combat

Attacks

Aesthetics
Damage
Condition effects
Speed (tiles/sec)
Range (tiles)
Comments
Spectral Spinner Blue
150
Pet Stasis Pet Stasis for 5s
10
10
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Spectral Spinner Green
125
Red Down Arrow Slowed for 2.5s
8.5
8.5
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets
Spectral Spinner Red
150
Blood Drop Bleeding for 4s
5
10
Armor Piercing Ignores defense of target
Piercing Shots hit multiple targets

Behavior

Spawns instead of a random group of enemies at a very low rate. Upon seeing a player, it will immediately fire a nonstop, omnidirectional flurry of multicolored shots while chasing them down. After his first attack he will despawn after 45 seconds.

Every 15 seconds after its first attack, it will vanish before slowly materializing next to the nearest player. It cannot attack while vanishing or reappearing, but its teleportation makes trapping it impossible, with the vanishing animation lasting 2 seconds before it can attack again.

Cannot be killed by ordinary means; after 45 seconds of activity, it’ll die, granting a suitable amount of XP (5 fame) to all players near its death location.

Reproduction

Spawns in the Dungeon at a very low rate instead of a group of enemies.

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Drops

None.

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Tips and Strategies

Note: The Spectral Sentry is often referred to as “Spooky Boi” or simply “Spooky” as slang in the community.

To “kill” it, use trickster decoys. Throw them near the Spectral Sentry and wait for it to teleport to them; after five teleports, it should despawn.

Sitting on it will result in an instantaneous death from the flurry of armor-piercing shots.

If lacking tricksters, another option is to kill the Spectral Sentry by letting him teleport to random players. With enough health, players can tank about 1/2 of the armor-piercing shotgun. WARNING: The latter strategy is perilous and not recommended unless you have a group of players with the required gear and skill.

It’s common practice to call out Spectral Sentry’s teleports that occur every 15 seconds by typing “1”, “2”, or “3”, with “3” indicating its final jump before dying. This informs the group of when it’s dying, and in some cases, to return to it on its third teleport to claim the fame from its death.

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