Last updated: Exalt Version 2.2.3.0 (Feb 2022) |
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For the enemy that accompanies the Lost Sentry, see Spectral Sentry (Event).
The Spectral Sentry is an enemy that can be found in the Lost Halls.
The forgotten soul of the same Paladin who sacrificed his consciousness for the creation of the Marble Colossus. He now roams the halls, still defending the Marble Colossus in his ethereal state.- Original Description
HP: -
DEF: -
EXP: 10,000
Location: Lost Halls
Invincible
Immune to Paralyze
Immune to Stasis
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
150 |
Pet Stasis for 5s |
10 |
10 |
Ignores defense of target Shots hit multiple targets |
|
125 |
Slowed for 2.5s |
8.5 |
8.5 |
Ignores defense of target Shots hit multiple targets |
|
150 |
Bleeding for 4s |
5 |
10 |
Ignores defense of target Shots hit multiple targets |
Spawns instead of a random group of enemies at a very low rate. Upon seeing a player, it will immediately fire a nonstop, omnidirectional flurry of multicolored shots while chasing them down. After his first attack he will despawn after 45 seconds.
Every 15 seconds after its first attack, it will vanish before slowly materializing next to the nearest player. It cannot attack while vanishing or reappearing, but its teleportation makes trapping it impossible, with the vanishing animation lasting 2 seconds before it can attack again.
Cannot be killed by ordinary means; after 45 seconds of activity, it’ll die, granting a suitable amount of XP (5 fame) to all players near its death location.
Spawns in the Dungeon at a very low rate instead of a group of enemies.
None.
Note: The Spectral Sentry is often referred to as “Spooky Boi” or simply “Spooky” as slang in the community.
You can trap Spectral Sentry using trickster decoys. Throw them near the Spectral Sentry and wait for it to teleport to them; after three teleports, it will despawn. It’s highly recommended to trickster decoy in the corner of the room to ensure Spectral Sentry remains decoyed.
Spectral Sentry orbits around a player and does not directly charge at your exact position.
If you do not have a trickster, you can trap Spectral Sentry on the edge of a wall by hugging a corner of a hallway. When Spectral Sentry teleports after 15 seconds, walk over where it was last at and it will teleport to where you were, causing it to be trapped again.
It’s common practice to call out Spectral Sentry’s teleports that occur every 15 seconds by typing “1”, “2”, or “3”, with “3” indicating its final jump before dying. This informs the group of when it’s dying, and in some cases, to return to it on its third teleport to claim the fame from its death.