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This necklace once signified the everlasting bond between two people. As if alive, this necklace carries with it an aura of spite and anguish. |
Shots | 1 |
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Damage | 150–150 (average: 150) |
Projectile Speed | 0 tiles/second |
Lifetime | 5 seconds |
Effect(s) | Shots are parametric Shots pass through obstacles Ignores defense of target |
Shots | 10 |
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Damage | 400–400 (average: 400) |
Projectile Speed | 3, 6, 9, 12, 15 tiles/second |
Lifetime | 0.8 seconds |
Range | 1.2, 2.4, 3.6, 4.8, 6 tiles |
Amplitude | 2.125 tile(s) |
Frequency | 0.5 cycle(s)/shot |
Acceleration | -25 tiles/second2 after 0.398 seconds |
Max/Min Speed | 0 tiles/second |
Effect(s) | Shots hit multiple targets Shots pass through obstacles Ignores defense of target |
Loot Bag | |
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Drops From | Warped Ent Ancient Mossy Chest |
Notes
Being one of the few rings capable of directly harming enemies, this one provides a fair amount of HP and DEF while also firing two counterattacks at the enemy that dealt the hit that triggered it, in an attempt of self-defense.
The Lingering Spore is spawned whenever the user takes a hit, floats around in the same tile for 5 seconds, with no damage threshold and no cooldown, this makes it useful to increase DPS spreading spores everywhere in a fight where the player may be taking many instances of damage rapidly, since it will retaliate against every individual attack, no matter how little damage was dealt.
Many spores can be spawned in one place, dealing a ton of armor piercing damage to anyone passing through, making it a pretty useful tool for rushing.
The Chomp is a barrage of 10 projectiles that spread outwards from the user to the aggressor in form of a V and then crosses each projectile simulating a bite causing heavy damage, making it useful when dealing with hordes of enemies since the projectile can hit multiple targets.
Unlike the Lingering Spore, The Chomp has a 2 seconds cooldown and it’s triggered only when the user takes a hit In-combat, so theoretically the damage threshold to activate The Chomp depends on the player’s Combat Trigger for the first hit, any other consecutive hit will trigger The Chomp as long as the player stays In-combat.
Untiered Rings | ||
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Set Tiered Rings | ||