Last updated: X.15.1.0 |
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The Tormented Golem is an enemy that is found in the Lost Halls. It is the leader of the Lost Golems group.
A heavily tested golem that was driven to artificial insanity. It was locked up in the depths of the halls, but managed to escape.- Original Description
Aesthetics |
Damage |
Condition effects |
Speed (tiles/sec) |
Range (tiles) |
Comments |
---|---|---|---|---|---|
180 |
Paralyzed for 2s |
4 |
10 |
Pierces through players |
|
75 |
Bleeding for ?s |
Radius: ? | |||
? |
Unstable for ?s |
Radius: ? | |||
? |
Slow for ?s |
Radius: ? | |||
? |
Blind for ?s |
Radius: ? | |||
? |
Stun for ?s |
Radius: ? |
Does not move. Periodically spawns various Lost Golems, and fires various multicolored bombs over long range that inflict various status effects.
When approached, fires constant radial shockwaves that Paralyze players and inflict high damage.
Spawns:
Golem of Anger
Golem of Fear
Golem of Sorrow
The Tormented Golem poses little of a threat by itself, but the Golems it creates are very dangerous. It is easy to track down the Tormented Golem due to the constant spam of bombs it throws across rooms and the origin of the stream of Golems. When approached, it is rather easy to take down due to only having 1, easily-avoidable attack.
An interesting thing to take note of is this enemy’s monumental DEF stat of 1,000. Almost all attacks will deal minimal damage to it, making it a rather lengthly process to kill it. Armor Piercing attacks such as those from the Crystal Wand, Spiteful Scutum and the Queen’s Stinger Dagger, as well as Armor Break from the Shield of Ogmur will ease the process of killing it.
This enemy has the highest DEF of any normal entity in the game, at 1000 DEF.