Ballistic Star

Ballistic Star StarTestProj To dominate the battlefield, Beisa’s assault units possess this star model to remain vigorous in combat before controlling zones with its independent throwing arcs.

Tier UT
MP Cost 100
Effect(s) On Ability Use: Throws 4 parametric stars
Inner Circle: Throws an additional 4 parametric stars at half the range which inflict Gold Five Pointed Star Stunned on enemies for 3 seconds
Piercing Shots hit multiple targets
Armor Piercing Ignores defense of target
Parametric Shots are parametric

Effect on Self: Red Cross Healing for 4 seconds
Shots 8
Damage 500 (Total: 4000)
Projectile Speed 0.75 / 1.5 tile(s)/second
Lifetime 2 second(s)
Range 1.5 / 3 tiles
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,300
Forging Cost 60 Legendary Material / 160 Rare Material / 180 Common Material / 1560 Forgefire / 1 Oryx's Sanctuary UTs UT(s)
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Loot Bag Assigned to White Bag
Drops From Chief Beisa

Blueprint Ballistic Blueprint
Drops From Chief Beisa
Obtained Through The Tinkerer (50x Ancient Schematic)

Notes
This ability uniquely throws out eight armor-piercing parametric discs that revolve around the user, with the inner four red discs Stunning foes. Its total damage is massive, but requires an already-squishy class to be standing on top of a foe, or for an enemy to be standing on the firing origin when the discs return to their origin - both of which are highly impractical. While its ability to Stun is devastating (as of its release, this makes Ninja the only class besides the Knight that can Stun foes), the Inner Circle’s pitiful range of 1.5 tiles mean that the Ninja has to get dangerously close to foes to Stun them (while Knights can reliably Stun at a range of 3.5 tiles). It also grants Red Cross Healing on use - which does not have a cooldown - allowing the Ninja to become self-sustaining and keep their HP topped up.

While its odd firing pattern, short range, and other quirks often leave the Ballistic Star a less appealing choice compared to its alternatives, it nonetheless has its uses. It’s a good choice for self-sustain with the Healing buff during small groups or solos that might lack healing power, and it’s especially useful against foes that either chase players or move in predictable patterns, as Ninjas can set up minefields of the parametric discs to cut them apart and/or Stun them once they move through it. If one happens to also have the Centaur’s Shielding, the Ballistic Star synergizes incredibly well with it, allowing the Ninja to activate the armor’s ATT boost all by themselves.

History
Before Exalt Version 3.3.5.0 (Mar 2023), this item dealt 400 damage per shot.