Memento Mori (Rev. 15)

Memento Mori I found a great spectre floating above me. He reached out and granted me his cranium.


Tier: ST
MP Cost: 120
Tooltip: Does not heal
Damage: 400
Defense Ignored: 400
Radius: 3.5
Effect: Damaging to self for 3 seconds
Heal: 0
Stat Bonus: +5 VIT
Fame Bonus: 6%
Feed Power: 900

Loot Bag Assigned to Orange Bag
Drops From Ghost King

Part of the Hollow King Necromancer set.

This skull is the only one that is not subject to the WisMod. This skull is also the only one unable to heal, and is used purely for damage. This skull makes the Skull of Endless Torment obsolete damage-wise as it does the most of any skull and bypasses all defense in most circumstances (save for enemies with exceptionally high defense, like the Tormented Golem, the various Parasite Chambers colonies & the Nightmare Colony).

It has a pretty good radius, and is the only skull to self-buff. It also gives a bonus of 5 VIT, but this bonus doesn’t help much with the regeneration of a Necromancer, who already has a low cap for the stat (the intent being a dependence on skull healing).

This unique, situational item is best used as a swapout and should never be your only skull. It is very useful in situations where healing is unnecessary, turning a Necromancer into a damage-dealing machine that can melt their way to a soulbound threshold in seconds.

Compared to a Wizard’s spell, a Memento Mori barely needs to be aimed, and its main DPS feature is its 3-second Damaging buff. Since a spell has so many shots, its total damage is reduced by quite a bit when dealing with a high-defense enemy, blocking a noticeable fraction of the damage from each shot. In contrast, the Memento Mori deals 400 armor-piercing damage. Also, note that the Hollow King Set is ATK rather than DEX-oriented, and in particular the Toga Picta gives ATK at the cost of DEX. ATK is more useful than DEX when dealing with high-DEF enemies. A Memento-wielding or ST Necromancer can get more DPS on enemies with high DEF than a Wizard with a Tiered1 spell.

Its name roughly translates to “remember that you have to die” in Latin, and is actually a Latin Christian theory and practice of reflection on mortality.

History:
This item used to drop in a cyan bag before the addition of orange bags in Patch X.18.0 Halloween Madness.


  1. The Recurring Terror Spell and, less subtly, the ST Spell are exempt from this.