Poisons (Rev. 23)

Last updated: Release X.27.0.0

Poison is an item used by an Assassin. Damage is total damage done during the duration of the poison. Enemy defense is ignored. The total damage done is slightly less than the damage indicated on the poison description and varies.

Poison is used by throwing the bottle in an arc and sets off a radius of infliction when it lands 0.8 seconds later, along with dealing a portion of the specified damage instantly. Since this is not a client sided process, expect the damage over time to take longer depending on your network latency. The poison is great against stationary enemies, enemies on the other sides of walls and, with skill, taking out entire aggro groups. Poison can affect invincible enemies, provided that you hit them before they turn invincible. All poisons can stack. The stasis effect does not affect the poison duration.

Tier
Poison
Name
Cost
Radius
Damage over Time
Impact Damage
Duration
Stat Bonus
Fame Bonus
Feed Power
0
Centipede Poison
25 MP
2.5
120
30
3
5
1
Spider Venom
40 MP
3
200
50
3.3
10
2
Pit Viper Poison
60 MP
3.5
320
80
3.6
20
3
Stingray Poison
70 MP
4
440
110
3.9
1%
45
4
Felwasp Toxin
85 MP
4.5
560
140
4.2
2%
90
5
Nightwing Venom
100 MP
5
720
180
4.5
3%
185
6
Baneserpent Poison
100 MP
5
700
200
4.5
+2 VIT +2 WIS
4%
380
Murky Toxin
120 MP
2 / 4
750 / 250
150 / 50
4
+3 ATT +3 DEX
6%
800
Tosses 2 distinct poison bombs
Plague Poison
80 MP
9
500
10
+2 ATT +2 WIS
6%
1,000
Bottled Medusozoan
120 MP
4
1800
3
+4 DEX +2 DEF
6%
900
Tosses a stationary Cnidarian that releases bursts of AoE damage
Parasitic Concoction
120 MP
2.67
750
3
+2 ATT
-2 DEX
6%
850
Cuse for 3 Seconds

Limited Edition

UT
Holly Poison
100 MP
5
700
200
4.5
+2 VIT +2 WIS
4%
380