PLEASE DO NOT REMOVE OR VANDALIZE THIS BOX. READ BELOW BEFORE TESTING.
This page is designed for new and old editors alike to experiment and play around with some coding.
DO NOT add anything inappropriate or anything that violates the ToS. Any content found in this page that contains inappropriate or ToS violating content will be considered vandalism. Please don’t put anything disturbing here.
Markdown
- Markdown Basics
- Full syntax
- Markdown Cheat sheets
HTML
- HTML Basics
- Full HTML syntax
- Cheat sheets
You can play with whatever code you want starting below this box, which is marked by the line below. Anyways, you can do whatever else you want to this page, and have fun playing with the code!
Last updated: Exalt Version 4.0.2.0 (Sep 2023) |
---|
Enchanting is a gameplay mechanic that inbues weapons with different effects and stat boosts, further boosting the power of gear. Players can reroll and upgrade enchantments on their gear through the Enchanter NPC using various kinds of dusts.
Shiny variants of items can be also be engraved, assuming that the base item has a possible engraving.
The enchanting panel can be accessed through the Enchanter NPC in player’s Vault.
Different Tiers of gear can have different caps on the grade and level of any individual enchantment.
Enchantments can be rerolled into another enchantment with Green Dust (), increasing the more times you reroll up to a maximum of 5 times.
Enchantments can reroll into any other possible enchantment the specific gear can have, including the same enchantment of a different level
Dusts are type of currency that are used in the enchantment process. Currently, There are 3 types of dust in the game.
Green Dust () Used for rerolling enchantments.
Red Dust () Used for upgrading enchantments.
Purple Dust () Used for unlocking Engraving slots for UTs.
Dust is gained upon completion of a dungeon, and type and amount of dust corresponds to the difficulty of the dungeon completed. Seasonal Characters receive 15% more dust.
Dungeon | Green Dust Amount () | Red Dust Amount () | Purple Dust Amount () |
---|---|---|---|
Cultist Hideout |
TBD | TBD | TBD |
The Nest |
TBD | TBD | TBD |
Fungal Cavern |
TBD | TBD | TBD |
Crystal Cavern |
TBD | TBD | TBD |
Lost Halls |
TBD | TBD | TBD |
The Void |
TBD | TBD | TBD |
Advanced Nest |
TBD | TBD | TBD |
Moonlight Village |
TBD | TBD | TBD |
Kogbold Steamworks |
TBD | TBD | TBD |
Oryx’s Sanctuary |
TBD | TBD | TBD |
Advanced Kogbold Steamworks |
TBD | TBD | TBD |
The Shatters |
TBD | TBD | TBD |
Dust | Drop Location | Drop Amount | Drop Chance |
---|---|---|---|
Purple Dust () | Cultist Hideout |
8-12 | 35% |
The Nest |
9-13 | 33.5% | |
Fungal Cavern |
9-13 | 42.5% | |
Crystal Cavern |
9-13 | 42.5% | |
Lost Halls |
11-16 | 41.5% | |
The Void |
12-16 | 45.5% | |
Advanced Nest |
20-26 | 38.5% | |
Moonlight Village |
20-28 | 49.5% | |
Kogbold Steamworks |
21-28 | 46.8% | |
Oryx’s Sanctuary |
25-34 | 53.5% | |
Advanced Kogbold Steamworks |
34-45 | 38.5% | |
The Shatters |
36-48 | 57.5% |
Enchantments can be applied to high-tier Tiered Items and select Untiered Items.
Each set of gear has a set of enchantments it can reiceive
Stat Bonuses (Flat and Relative)
Item Type | ATT | DEF | DEX | SPD | VIT | WIS | HP | MP |
---|---|---|---|---|---|---|---|---|
Weapons | Yes | No | Yes | No | No | Yes | No | No |
Ability - Melee Classes | Yes | Yes | No | No | No | No | No | Yes |
Ability - Dagger/Bow Classes | No | No | Yes | Yes | No | No | No | Yes |
Ability - Magic Classes | No | No | No | Yes | No | Yes | No | Yes |
Armour | No | Yes | No | No | Yes | No | Yes | No |
Ring | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
On-Hit Activations
Item Type | ATT | DEF | DEX | SPD | VIT | WIS | Healing | Armored | Berserk | Damaging |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Armor | Yes | No | Yes | No | Yes | Yes | Yes | No | Yes | Yes |
Leather Armor | Yes | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes |
Robes | No | Yes | No | Yes | Yes | Yes | Yes | Yes | No | No |
Rings | No | No | No | No | No | No | No | No | No | No |
Item Type | Energized | Speedy | Attack Short | Attack Mid | Attack Long |
---|---|---|---|---|---|
Heavy Armor | Yes | No | No | No | No |
Leather Armor | No | Yes | No | No | No |
Robes | Yes | Yes | No | No | No |
Rings | No | No | Yes | Yes | Yes |
Enchantment | Effect | Cost to apply | Applicable to: |
---|---|---|---|
Attack Bonus I | +3 ATT | 35 | Tiered Weapons, Tiered Rings and Untiered Rings |
Dexterity Bonus I | +3 DEX | 35 | Tiered Weapons, Tiered Rings and Untiered Rings |
Vitality Bonus I | +3 VIT | 35 | Tiered Armors, Tiered Rings and Untiered Rings |
Wisdom Bonus I | +3 WIS | 35 | Tiered Abilities, Tiered Rings and Untiered Rings |
Speed Bonus I | +3 SPD | 35 | Tiered Abilities, Tiered Rings and Untiered Rings |
Defense Bonus I | +3 DEF | 35 | Tiered Armors, Tiered Rings and Untiered Rings |
HP Bonus I | +30 HP | 35 | Tiered Armors, Tiered Rings and Untiered Rings |
MP Bonus I | +30 MP | 35 | Tiered Abilities, Tiered Rings and Untiered Rings |
Projectile Size I | Increases projectile size by 15% | 35 | Tiered Weapons |
Increased Range I | Adds 15% Range | 35 | Tiered Weapons |
Increased Projectile Speed I | Adds 15% Projectile Speed | 35 | Tiered Weapons |
Cover Passing Projectiles | Adds Obstacle Piercing to primary projectiles | 35 | Tiered Weapons |
On-hit Heal I | Triggers a Healing effect (50 HP) when hit for more than 20 damage while below 50% health. 30 second cooldown. |
35 | Tiered Armors (Excluding Leather Armor) |
On-hit Stat Boost (ATT) I | Triggers a ATT boost (+6 ATT) for 5 seconds when hit for more than 20 damage 6 second cooldown. |
35 | Tiered Armors (Excluding Robe) |
On-hit Stat Boost (DEX) I | Triggers a DEX boost (+6 DEX) for 5 seconds when hit for more than 20 damage 6 second cooldown. |
35 | Tiered Armors (Excluding Robe) |
On-hit Stat Boost (DEF) I | Triggers a DEF boost (+6 DEF) for 5 seconds when hit for more than 20 damage 6 second cooldown. |
35 | Tiered Armors (Excluding Heavy Armor) |
On-hit Stat Boost (VIT) I | Triggers a VIT boost (+6 VIT) for 5 seconds when hit for more than 20 damage 6 second cooldown. |
35 | Tiered Armors (Excluding Leather Armor) |
On-hit Stat Boost (SPD) I | Triggers a SPD boost (+6 SPD) for 5 seconds when hit for more than 20 damage 6 second cooldown. |
35 | Tiered Armors (Excluding Heavy Armor) |
On-hit Stat Boost (WIS) I | Triggers a WIS boost (+6 WIS) for 5 seconds when hit for more than 20 damage 6 second cooldown. |
35 | Tiered Armors (Excluding Leather Armor) |
On-hit Armoured I | Triggers the Armored condition for 3 seconds when hit for more than 20 damage 10 second cooldown. |
35 | Tiered Armors (Excluding Heavy Armor) |
On-hit Berserk I | Triggers the Berserk condition for 3 seconds when hit for more than 20 damage 10 second cooldown. |
35 | Tiered Armors (Excluding Robe) |
On-hit Damaging I | Triggers the Damaging condition for 3 seconds when hit for more than 20 damage 10 second cooldown. |
35 | Tiered Armors (Excluding Robe) |
On-hit Energized I | Triggers the Energized condition for 3 seconds when hit for more than 20 damage 10 second cooldown. |
35 | Tiered Armors (Excluding Leather Armor) |
On-hit Speedy I | Triggers the Speedy condition for 3 seconds when hit for more than 20 damage 10 second cooldown. |
35 | Tiered Armors (Excluding Heavy Armor) |
On-hit Retaliation (Short) I | Retaliates with 10 (100 dmg/shot) short-range (1.5 tiles) projectiles when hit for more than 20 damage. 5 second cooldown. |
35 | Tiered Armors |
On-hit Retaliation (Mid) I | Retaliates with 5 (150 dmg/shot) mid-range (3 tiles) projectiles when hit for more than 20 damage. 5 second cooldown. |
35 | Tiered Armors |
On-hit Retaliation (Long) I | Retaliates with 1 (200 dmg/shot) long-range (4 tiles) projectile when hit for more than 20 damage. 5 second cooldown. |
35 | Tiered Armors |
Boomerang Projectiles | Projectiles boomerang without affecting range. | 35 | Tiered Swords, Daggers, Dual blades, Staves, Spellblades, Wands, Katanas and Tachi |
Non-Boomerang Projectiles | Shots now decelerate instead of boomerang. Range is not affected. | 35 | Tiered Flails |
Narrow Cone | Narrows the firing angle of the projectiles. | 35 | Tiered Morning Stars, Bows and Longbows |
On-hit Invisible I | 20% chance to trigger the Invisible condition for 2.5/3 seconds when hit for more than 35 damage. 6.5/7 second cooldown. |
35 | Tiered Cloaks |
On-hit Fire Arrow I | 20% chance to fire the Quiver projectile when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Quivers |
On-hit Spell I | 20% chance to fire the Spell nova when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Spells |
On-hit Healing I | 20% chance to trigger the Healing condition for 5/5.5 seconds when hit for more than 35 damage. 6/6.5 second cooldown. |
35 | Tiered Tomes |
On-hit Berserk I | 20% chance to trigger the Berserk condition for 4/4.5 seconds when hit for more than 35 damage. 5/5.5 second cooldown. |
35 | Tiered Helmets |
On-hit Shield I | 20% chance to fire the Shield projectiles when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Shields |
On-hit Damaging I | 20% chance to trigger the Damaging condition for 4/4.5 seconds when hit for more than 35 damage. 5/5.5 second cooldown. |
35 | Tiered Helmets |
On-hit Throw Poison I | 20% chance to throw the Poison when hit for more than 35 damage. 5/5.5 second cooldown. |
35 | Tiered Poisons |
On-hit Skull I | 20% chance to activate Skull damage when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Skulls |
On-hit Skull Heal I | 20% chance to activate Skull healing when hit for more than 35 damage at less than 50% hitpoints. 30 second cooldown. |
35 | Tiered Skulls |
On-hit Trap Damage I | 20% chance to activate Trap damage when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Traps |
On-hit Decoy I | 20% chance to activate Decoy when hit for more than 35 damage. 10/11 second cooldown. |
35 | Tiered Prisms |
On-hit Curse I | 20% chance to activate Orb Curse when hit for more than 35 damage. 6/6.5 second cooldown. |
35 | Tiered Orbs |
On-hit Fire Shuriken I | 20% chance to fire the Shuriken projectile when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Shurikens |
On-hit Fire Wakizashi I | 20% chance to fire the Wakizashi projeciles when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Wakizashis |
On-hit Inspiration I | 20% chance to trigger the Inspired condition for 6/6.5 seconds when hit for more than 35 damage. 7/7.5 second cooldown. |
35 | Tiered Lutes |
On-hit Scepter Damage I | 20% chance to activate Scepter damage when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Scepters |
On-hit Mace Shots I | 20% chance to fire Mace Summons projectiles when hit for more than 35 damage. 5 second cooldown. |
35 | Tiered Maces |
On-hit Sheath ATT Boost I | 20% chance to trigger a ATT boost (+7/8 ATT) when hit for more than 35 damage. 11 second cooldown. |
35 | Tiered Sheaths |
Decreased Projectile Speed I | Reduces Projectile Speed by 25% | 35 | Tiered Weapons |
Engravings are a special variant of enchantments that can be applied to Untiered Items using a special engraving item.
Engravings don’t cost any dust to apply, apart from that which is required to open the enchantment slot. They are primarily obtained from the Advanced dungeon variants.
Month of the Mad God 2023 Collection | ||||
---|---|---|---|---|
Season 7 Seasonal Missions MotMG 2023 |
||||
Sprite | Name | Effect | Applicable to: | |
Path of the Magus |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 WIS and +40 MP Ring: Surge of power: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Energized and WIS boost (+10 WIS) for 5 seconds. Cooldown 20 seconds. |
|
||
Path of the Sniper |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 ATT and +4 VIT Ring: Focused counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Damaging for 5 seconds. Cooldown 20 seconds. |
|
||
Path of the Stalwart |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEF and +20 HP Ring: Steel resolve: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Armored for 5 seconds. Cooldown 20 seconds. |
|
||
Path of the Swiftblade |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEX and +4 SPD Ring: Swift counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Berserk for 5 seconds. Cooldown 20 seconds. |
|
||
Kogbold Steamworks Collection | ||||
Advanced Kogbold Steamworks | ||||
Sprite | Name | Effect | Applicable to: | |
Gatling Shots | Adds 10% rate of fire, and +10% projectile speed without affecting range. Reduces damage by 5%/10% and projectile size by 25%. | |||
Heavy Hitter | Adds +5% damage, +25% projectile size. Reduces projectile speed by 10% without affecting range. | |||
Iron Plating | Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 seconds cooldown. | |||
Kogbold Spirit | Adds +3 DEF and +25 HP. | |||
Advanced Nest Collection | ||||
Advanced Nest | ||||
Sprite | Name | Effect | Applicable to: | |
Buzzing Bullets | Weapons fire extra bursts of bee projectiles that deal 80 armor-piercing damage each. | |||
Living Hive | +60 HP and spawns small bees when getting hit, each dealing 115 damage every 0.4 seconds (2 second cooldown). If applied to a Beeheemoth Armor, grants an additional +5 SPD. | |||
Might of the Bumblebees | Adds +5 DEF and +5 DEX |