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Last updated: Exalt Version 4.0.2.0 (Sep 2023)

Enchanting is a gameplay mechanic that inbues weapons with different effects and stat boosts, further boosting the power of gear. Players can reroll and upgrade enchantments on their gear through the Enchanter NPC using various kinds of dusts.
Shiny variants of items can be also be engraved, assuming that the base item has a possible engraving.

The enchanting panel can be accessed through the Enchanter NPC in player’s Vault.

Contents

Enchanter


The Enchanter resides in north-east side of the Vault, above the Wardrobe. Players can interact with them to open the Enchanting Interface.

The Enchanter allows players to Unlock Engraving slots, or to Reroll and upgrade enchantments.

(FOR EDITING LATER Update image with new thing)
Key Description
1 Item List - Every item that can be enchanted will appear here. Only items from your worn inventory or backpack will be displayed. This means that Vault and gift chest items will not appear, nor will items on your other characters. The currently selected item will highlight blue, as shown here.
2 Filters - Allow quick filtering and/or searching between enchantable items (both, tiered, and untiered).
3 Dust Capacity - Shows your current and maximum dust capacity for each type of dust
Green DustRed DustPurple Dust. Each type has an initial maximum capacity of 2000 which can be further increased with dust capactity upgrades.
4 Slots - Shows how many enchantment slots are available for the item. UTs will only ever have one slot for engravings. This area also shows the cost to unlock the slot, which in this case is 1950 Purple Dust.
5 Enchantments - The list of enchantments which can be applied to this item is shown shown here. As this is a UT, to which an engraving can be applied, this list remains empty except for each engraving you currently have on you that can be applied to this item. In this instance, only the Gatling Shots engraving is shown on the list.

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Enchantment Grade

Different Tiers of gear can have different caps on the grade and level of any individual enchantment.

Item Type Items Grade Maximum Enchant level
Tier 7/8/9/10
Weapons
Tier 7 Weapons Tier 8 Weapons Tier 9 Weapons Tier 10 Weapons
Tier 7 Alternate Weapons Tier 8 Alternate Weapons Tier 9 Alternate Weapons Tier 10 Alternate Weapons
D 1
Tier 11 Weapons Tier 11 Weapons Tier 11 Alternate Weapons C 2
Tier 12 Weapons Tier 12 Weapons Tier 12 Alternate Weapons B 2
Tier 13 Weapons Tier 13 Weapons Tier 13 Alternate Weapons A 3
Tier 14 Weapons Tier 14 Weapons Tier 14 Alternate Weapons S 4
Tier 8/9/10/11
Armors
Tier 8 Armor Tier 9 Armor Tier 10 Armor Tier 11 Armor D 1
Tier 12 Armors Tier 12 Armor C 2
Tier 13 Armors Tier 13 Armor B 2
Tier 14 Armors Tier 14 Armor A 3
Tier 15 Armors Tier 15 Armor S 4
Tier 4 Abilities Tier 4 Abilities D 1
Tier 5 Abilities Tier 5 Abilities C 2
Tier 6 Abilities Tier 6 Abilities B 2
Tier 7 Abilities Tier 7 Abilities A 3
Tier 4 Rings Tier 4 Rings C 2
Tier 5 Rings Tier 5 Rings B 2
Tier 6 Rings Tier 6 Rings A 3

Reroll-Costs

Enchantments can be rerolled into another enchantment with Green Dust (Green Dust), increasing the more times you reroll up to a maximum of 5 times.
Enchantments can reroll into any other possible enchantment the specific gear can have, including the same enchantment of a different level

Item Type Item Base Reroll Cost Maximum Reroll Cost
Tier 7
Weapons
Tier 7 Weapons Tier 7 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 8
Weapons
Tier 8 Weapons Tier 8 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 9
Weapons
Tier 9 Weapons Tier 9 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 10
Weapons
Tier 10 Weapons Tier 10 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 11
Weapons
Tier 11 Weapons Tier 11 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 12
Weapons
Tier 12 Weapons Tier 12 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 13
Weapons
Tier 13 Weapons Tier 13 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 14
Weapons
Tier 14 Weapons Tier 14 Alternate Weapons TBD Green Dust TBD Green Dust
Tier 8
Armors
Tier 8 Armor TBD Green Dust TBD Green Dust
Tier 9
Armors
Tier 9 Armor TBD Green Dust TBD Green Dust
Tier 10
Armors
Tier 10 Armor TBD Green Dust TBD Green Dust
Tier 11
Armors
Tier 11 Armor TBD Green Dust TBD Green Dust
Tier 12
Armors
Tier 12 Armor TBD Green Dust TBD Green Dust
Tier 13
Armors
Tier 13 Armor TBD Green Dust TBD Green Dust
Tier 14
Armors
Tier 14 Armor TBD Green Dust TBD Green Dust
Tier 15
Armors
Tier 15 Armor TBD Green Dust TBD Green Dust
Tier 4
Abilities
Tier 4 Abilities TBD Green Dust TBD Green Dust
Tier 5
Abilities
Tier 5 Abilities TBD Green Dust TBD Green Dust
Tier 6
Abilities
Tier 6 Abilities TBD Green Dust TBD Green Dust
Tier 7
Abilities
Tier 7 Abilities TBD Green Dust TBD Green Dust
Tier 4
Rings
Tier 4 Rings TBD Green Dust TBD Green Dust
Tier 5
Rings
Tier 5 Rings TBD Green Dust TBD Green Dust
Tier 6
Rings
Tier 6 Rings TBD Green Dust TBD Green Dust

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Dusts

Dusts are type of currency that are used in the enchantment process. Currently, There are 3 types of dust in the game.

Green Dust (Green Dust) Used for rerolling enchantments.
Red Dust (Red Dust) Used for upgrading enchantments.
Purple Dust (Purple Dust) Used for unlocking Engraving slots for UTs.

Dust is gained upon completion of a dungeon, and type and amount of dust corresponds to the difficulty of the dungeon completed. Seasonal Characters receive 15% more dust.

Dungeon Green Dust Amount (Green Dust) Red Dust Amount (Red Dust) Purple Dust Amount (Purple Dust)
Cultist Hideout Cultist Hideout
TBD TBD TBD
The Nest The Nest
TBD TBD TBD
Fungal Cavern Fungal Cavern
TBD TBD TBD
Crystal Cavern Crystal Cavern
TBD TBD TBD
Lost Halls Lost Halls
TBD TBD TBD
The Void The Void
TBD TBD TBD
Advanced Nest Advanced Nest
TBD TBD TBD
Moonlight Village Moonlight Village
TBD TBD TBD
Kogbold Steamworks Kogbold Steamworks
TBD TBD TBD
Oryx's Sanctuary Oryx’s Sanctuary
TBD TBD TBD
Advanced Kogbold Steamworks Advanced Kogbold Steamworks
TBD TBD TBD
The Shatters The Shatters
TBD TBD TBD
Dust Drop Location Drop Amount Drop Chance
Purple Dust (Purple Dust) Cultist Hideout Cultist Hideout
8-12 35%
The Nest The Nest
9-13 33.5%
Fungal Cavern Fungal Cavern
9-13 42.5%
Crystal Cavern Crystal Cavern
9-13 42.5%
Lost Halls Lost Halls
11-16 41.5%
The Void The Void
12-16 45.5%
Advanced Nest Advanced Nest
20-26 38.5%
Moonlight Village Moonlight Village
20-28 49.5%
Kogbold Steamworks Kogbold Steamworks
21-28 46.8%
Oryx's Sanctuary Oryx’s Sanctuary
25-34 53.5%
Advanced Kogbold Steamworks Advanced Kogbold Steamworks
34-45 38.5%
The Shatters The Shatters
36-48 57.5%

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Enchantments

Enchantments can be applied to high-tier Tiered Items and select Untiered Items.

Each set of gear has a set of enchantments it can reiceive


Stat Bonuses (Flat and Relative)

Item Type ATT DEF DEX SPD VIT WIS HP MP
Weapons Yes No Yes No No Yes No No
Ability - Melee Classes Yes Yes No No No No No Yes
Ability - Dagger/Bow Classes No No Yes Yes No No No Yes
Ability - Magic Classes No No No Yes No Yes No Yes
Armour No Yes No No Yes No Yes No
Ring Yes Yes Yes Yes Yes Yes Yes Yes


On-Hit Activations

Item Type ATT DEF DEX SPD VIT WIS Red Cross Healing Wooden Shield Armored Red Sword Berserk Sword Damaging
Heavy Armor Yes No Yes No Yes Yes Yes No Yes Yes
Leather Armor Yes Yes Yes Yes No No No Yes Yes Yes
Robes No Yes No Yes Yes Yes Yes Yes No No
Rings No No No No No No No No No No
Item Type Blue Cross Energized Green Up Arrow Speedy Attack Short Attack Mid Attack Long
Heavy Armor Yes No No No No
Leather Armor No Yes No No No
Robes Yes Yes No No No
Rings No No Yes Yes Yes


Enchantment Effect Cost to apply Applicable to:
Attack Bonus I +3 ATT 35 Green Dust Tiered Weapons, Tiered Rings and Untiered Rings
Dexterity Bonus I +3 DEX 35 Green Dust Tiered Weapons, Tiered Rings and Untiered Rings
Vitality Bonus I +3 VIT 35 Green Dust Tiered Armors, Tiered Rings and Untiered Rings
Wisdom Bonus I +3 WIS 35 Green Dust Tiered Abilities, Tiered Rings and Untiered Rings
Speed Bonus I +3 SPD 35 Green Dust Tiered Abilities, Tiered Rings and Untiered Rings
Defense Bonus I +3 DEF 35 Green Dust Tiered Armors, Tiered Rings and Untiered Rings
HP Bonus I +30 HP 35 Green Dust Tiered Armors, Tiered Rings and Untiered Rings
MP Bonus I +30 MP 35 Green Dust Tiered Abilities, Tiered Rings and Untiered Rings
Projectile Size I Increases projectile size by 15% 35 Green Dust Tiered Weapons
Increased Range I Adds 15% Range 35 Green Dust Tiered Weapons
Increased Projectile Speed I Adds 15% Projectile Speed 35 Green Dust Tiered Weapons
Cover Passing Projectiles Adds Obstacle Piercing to primary projectiles 35 Green Dust Tiered Weapons
On-hit Heal I Triggers a Red Cross Healing effect (50 HP) when hit for more than 20 damage while below 50% health.
30 second cooldown.
35 Green Dust Tiered Armors
(Excluding Leather Armor)
On-hit Stat Boost (ATT) I Triggers a ATT↑ ATT boost (+6 ATT) for 5 seconds when hit for more than 20 damage
6 second cooldown.
35 Green Dust Tiered Armors
(Excluding Robe)
On-hit Stat Boost (DEX) I Triggers a DEX↑ DEX boost (+6 DEX) for 5 seconds when hit for more than 20 damage
6 second cooldown.
35 Green Dust Tiered Armors
(Excluding Robe)
On-hit Stat Boost (DEF) I Triggers a DEF↑ DEF boost (+6 DEF) for 5 seconds when hit for more than 20 damage
6 second cooldown.
35 Green Dust Tiered Armors
(Excluding Heavy Armor)
On-hit Stat Boost (VIT) I Triggers a VIT↑ VIT boost (+6 VIT) for 5 seconds when hit for more than 20 damage
6 second cooldown.
35 Green Dust Tiered Armors
(Excluding Leather Armor)
On-hit Stat Boost (SPD) I Triggers a SPD↑ SPD boost (+6 SPD) for 5 seconds when hit for more than 20 damage
6 second cooldown.
35 Green Dust Tiered Armors
(Excluding Heavy Armor)
On-hit Stat Boost (WIS) I Triggers a WIS↑ WIS boost (+6 WIS) for 5 seconds when hit for more than 20 damage
6 second cooldown.
35 Green Dust Tiered Armors
(Excluding Leather Armor)
On-hit Armoured I Triggers the Wooden Shield Armored condition for 3 seconds when hit for more than 20 damage
10 second cooldown.
35 Green Dust Tiered Armors
(Excluding Heavy Armor)
On-hit Berserk I Triggers the Red Sword Berserk condition for 3 seconds when hit for more than 20 damage
10 second cooldown.
35 Green Dust Tiered Armors
(Excluding Robe)
On-hit Damaging I Triggers the Sword Damaging condition for 3 seconds when hit for more than 20 damage
10 second cooldown.
35 Green Dust Tiered Armors
(Excluding Robe)
On-hit Energized I Triggers the Blue Cross Energized condition for 3 seconds when hit for more than 20 damage
10 second cooldown.
35 Green Dust Tiered Armors
(Excluding Leather Armor)
On-hit Speedy I Triggers the Green Up Arrow Speedy condition for 3 seconds when hit for more than 20 damage
10 second cooldown.
35 Green Dust Tiered Armors
(Excluding Heavy Armor)
On-hit Retaliation (Short) I Retaliates with 10 (100 dmg/shot) short-range (1.5 tiles) projectiles when hit for more than 20 damage.
5 second cooldown.
35 Green Dust Tiered Armors
On-hit Retaliation (Mid) I Retaliates with 5 (150 dmg/shot) mid-range (3 tiles) projectiles when hit for more than 20 damage.
5 second cooldown.
35 Green Dust Tiered Armors
On-hit Retaliation (Long) I Retaliates with 1 (200 dmg/shot) long-range (4 tiles) projectile when hit for more than 20 damage.
5 second cooldown.
35 Green Dust Tiered Armors
Boomerang Projectiles Projectiles boomerang without affecting range. 35 Green Dust Tiered Swords, Daggers, Dual blades, Staves, Spellblades, Wands, Katanas and Tachi
Non-Boomerang Projectiles Shots now decelerate instead of boomerang. Range is not affected. 35 Green Dust Tiered Flails
Narrow Cone Narrows the firing angle of the projectiles. 35 Green Dust Tiered Morning Stars, Bows and Longbows
On-hit Invisible I 20% chance to trigger the Invisible condition for 2.5/3 seconds when hit for more than 35 damage.
6.5/7 second cooldown.
35 Green Dust Tiered Cloaks
On-hit Fire Arrow I 20% chance to fire the Quiver projectile when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Quivers
On-hit Spell I 20% chance to fire the Spell nova when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Spells
On-hit Healing I 20% chance to trigger the Red Cross Healing condition for 5/5.5 seconds when hit for more than 35 damage.
6/6.5 second cooldown.
35 Green Dust Tiered Tomes
On-hit Berserk I 20% chance to trigger the Red Sword Berserk condition for 4/4.5 seconds when hit for more than 35 damage.
5/5.5 second cooldown.
35 Green Dust Tiered Helmets
On-hit Shield I 20% chance to fire the Shield projectiles when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Shields
On-hit Damaging I 20% chance to trigger the Sword Damaging condition for 4/4.5 seconds when hit for more than 35 damage.
5/5.5 second cooldown.
35 Green Dust Tiered Helmets
On-hit Throw Poison I 20% chance to throw the Poison when hit for more than 35 damage.
5/5.5 second cooldown.
35 Green Dust Tiered Poisons
On-hit Skull I 20% chance to activate Skull damage when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Skulls
On-hit Skull Heal I 20% chance to activate Skull healing when hit for more than 35 damage at less than 50% hitpoints.
30 second cooldown.
35 Green Dust Tiered Skulls
On-hit Trap Damage I 20% chance to activate Trap damage when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Traps
On-hit Decoy I 20% chance to activate Decoy when hit for more than 35 damage.
10/11 second cooldown.
35 Green Dust Tiered Prisms
On-hit Curse I 20% chance to activate Orb Curse when hit for more than 35 damage.
6/6.5 second cooldown.
35 Green Dust Tiered Orbs
On-hit Fire Shuriken I 20% chance to fire the Shuriken projectile when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Shurikens
On-hit Fire Wakizashi I 20% chance to fire the Wakizashi projeciles when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Wakizashis
On-hit Inspiration I 20% chance to trigger the Inspired Icon Inspired condition for 6/6.5 seconds when hit for more than 35 damage.
7/7.5 second cooldown.
35 Green Dust Tiered Lutes
On-hit Scepter Damage I 20% chance to activate Scepter damage when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Scepters
On-hit Mace Shots I 20% chance to fire Mace Summons projectiles when hit for more than 35 damage.
5 second cooldown.
35 Green Dust Tiered Maces
On-hit Sheath ATT Boost I 20% chance to trigger a ATT↑ ATT boost (+7/8 ATT) when hit for more than 35 damage.
11 second cooldown.
35 Green Dust Tiered Sheaths
Decreased Projectile Speed I Reduces Projectile Speed by 25% 35 Green Dust Tiered Weapons

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Engravings

Engravings are a special variant of enchantments that can be applied to Untiered Items using a special engraving item.

Engravings don’t cost any dust to apply, apart from that which is required to open the enchantment slot. They are primarily obtained from the Advanced dungeon variants.

Month of the Mad God 2023 Collection
Season 7 Seasonal Missions
MotMG 2023
Sprite Name Effect Applicable to:
Path of the Magus Path of the Magus Weapons:
Changes shot pattern, depending on weapon.
Armors:
Gain +4 WIS and +40 MP
Ring:
Surge of power: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Blue Cross Energized and WIS↑ WIS boost (+10 WIS) for 5 seconds.
Cooldown 20 seconds.
Aspirant's Sword Aspirant's Dagger Aspirant's Bow Aspirant's Blade Aspirant's Wand Aspirant's Staff
Aspirant's Hide Aspirant's Plate Aspirant's Robes
Ring of the Magus
Path of the Sniper Path of the Sniper Weapons:
Changes shot pattern, depending on weapon.
Armors:
Gain +4 ATT and +4 VIT
Ring:
Focused counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Sword Damaging for 5 seconds.
Cooldown 20 seconds.
Aspirant's Sword Aspirant's Dagger Aspirant's Bow Aspirant's Blade Aspirant's Wand Aspirant's Staff
Aspirant's Hide Aspirant's Plate Aspirant's Robes
Ring of the Sniper
Path of the Stalwart Path of the Stalwart Weapons:
Changes shot pattern, depending on weapon.
Armors:
Gain +4 DEF and +20 HP
Ring:
Steel resolve: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Wooden Shield Armored for 5 seconds.
Cooldown 20 seconds.
Aspirant's Sword Aspirant's Dagger Aspirant's Bow Aspirant's Blade Aspirant's Wand Aspirant's Staff
Aspirant's Hide Aspirant's Plate Aspirant's Robes
Ring of the Stalwart
Path of the Swiftblade Path of the Swiftblade Weapons:
Changes shot pattern, depending on weapon.
Armors:
Gain +4 DEX and +4 SPD
Ring:
Swift counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Red Sword Berserk for 5 seconds.
Cooldown 20 seconds.
Aspirant's Sword Aspirant's Dagger Aspirant's Bow Aspirant's Blade Aspirant's Wand Aspirant's Staff
Aspirant's Hide Aspirant's Plate Aspirant's Robes
Ring of the Swiftblade
Kogbold Steamworks Collection
Advanced Kogbold Steamworks
Sprite Name Effect Applicable to:
Gatling Shots Gatling Shots Adds 10% rate of fire, and +10% projectile speed without affecting range. Reduces damage by 5%/10% and projectile size by 25%. Steam Pipe Avarice Laser Pointer Enforcer Divinity Bow of the Void
Heavy Hitter Heavy Hitter Adds +5% damage, +25% projectile size. Reduces projectile speed by 10% without affecting range. Steam Pipe Avarice Laser Pointer Enforcer Divinity Bow of the Void
Iron Plating Iron Plating Adds +5 DEF. When hit for more than 20 damage at less than half health applies Red Cross Healing effect for 5 seconds. 20 seconds cooldown. Diplomatic Robe Vest of Abandoned Shadows Gladiator Guard
Kogbold Spirit Kogbold Spirit Adds +3 DEF and +25 HP. Overclocking Amulet
Advanced Nest Collection
Advanced Nest
Sprite Name Effect Applicable to:
Buzzing Bullets Buzzing Bullets Weapons fire extra bursts of bee projectiles that deal 80 armor-piercing damage each. Queen's Stinger Bogwood Crook Pirate King's Cutlass Leaf Bow Wand of the Fallen Doku No Ken
Living Hive Living Hive +60 HP and spawns small bees when getting hit, each dealing 115 damage every 0.4 seconds (2 second cooldown). If applied to a Beeheemoth Armor, grants an additional +5 SPD. Blue Beehemoth Armor Red Beehemoth Armor Yellow Beehemoth Armor Green Beehemoth Armor Leaf Dragon Armor Hide Water Dragon Silk Armor Fire Dragon Battle Armor
Might of the Bumblebees Might of the Bumblebees Adds +5 DEF and +5 DEX Ring of the Pyramid Ring of the Sphinx Ring of the Nile Frimarra Enchanted Ice Shard Ring of the Northern Light

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History

  • This mechanic was first described in the April 16th, 2021 Producer’s Letter, said to be released in 2021, but due to balance-related issues, the concept was scrapped and forgotten about.
  • Enchanting came back a year later, reworked and rebalanced, and after a few sessions on the Testing Server, was finally introduced (partially) in Exalt Version 3.4.1.0 (July 2023).
  • Exalt Version 3.4.1.0 (July 2023) introduced the Enchanter, Kogbold Engraving Collection, and MotMG 2023 Engraving Collection.
  • Exalt Version 4.0.0.0 (Aug 2023) introduced tiered equipment enchanting and the Advanced Nest collection. However, the Advanced Nest collection wasn’t available till August 15, 2023, coinciding with the proper release of the Advanced Nest. In that version, Green Dust also started dropping in every Exaltation dungeon.

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Trivia

  • Items dropped prior to Exalt Version 3.4.1.0 (July 2023) won’t have any enchantment slots available.
  • The Enchanter uses a sprite resembling Daevas from MotMG 2021.