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Last updated: Exalt Version 4.0.2.0 (Sep 2023) |
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Enchanting is a gameplay mechanic that inbues weapons with different effects and stat boosts, further boosting the power of gear. Players can reroll and upgrade enchantments on their gear through the Enchanter NPC using various kinds of dusts.
The enchanting panel can be accessed through the Enchanter NPC in player’s Vault.
Different Tiers of gear can have different caps on the grade and level of any individual enchantment.
Enchantments can be rerolled into another enchantment with Green Dust (), increasing the more times you reroll up to a maximum of 5 times.
Enchantments can reroll into any other possible enchantment the specific gear can have, including the same enchantment of a different level
Dusts are type of currency that are used in the enchantment process. Currently, There are 3 types of dust in the game.
Green Dust () Used for rerolling enchantments.
Red Dust () Used for upgrading enchantments. Drops from difficulty 6+ dungeons
Purple Dust () Used for unlocking Engraving slots for UTs. Drops from Exalt dungeons & Wine Cellar
Dust is gained upon completion of a dungeon, and type and amount of dust corresponds to the difficulty of the dungeon completed. Seasonal Characters receive 15% more dust.
The ability to use red and purple dust in the enchanter must first be bought for 500 and 250 respectively.
Dungeon | Green Dust Amount () | Red Dust Amount () | Purple Dust Amount () |
---|---|---|---|
Cultist Hideout |
TBD | TBD | TBD |
The Nest |
TBD | TBD | TBD |
Fungal Cavern |
TBD | TBD | TBD |
Crystal Cavern |
TBD | TBD | TBD |
Lost Halls |
TBD | TBD | TBD |
The Void |
TBD | TBD | TBD |
Advanced Nest |
TBD | TBD | TBD |
Moonlight Village |
TBD | TBD | TBD |
Kogbold Steamworks |
TBD | TBD | TBD |
Oryx’s Sanctuary |
TBD | TBD | TBD |
Advanced Kogbold Steamworks |
TBD | TBD | TBD |
The Shatters |
TBD | TBD | TBD |
Enchantments can be applied to high-tier Tiered Items and select Untiered Items.
Each set of gear has a set of enchantments it can reiceive
Stat Bonuses (Flat and Relative)
Item Type | ATT | DEF | DEX | SPD | VIT | WIS | HP | MP |
---|---|---|---|---|---|---|---|---|
Weapons | Yes | No | Yes | No | No | Yes | No | No |
Ability - Melee Classes | Yes | Yes | No | No | No | No | No | Yes |
Ability - Dagger/Bow Classes | No | No | Yes | Yes | No | No | No | Yes |
Ability - Magic Classes | No | No | No | Yes | No | Yes | No | Yes |
Armour | No | Yes | No | No | Yes | No | Yes | No |
Ring | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
On-Hit Activations
Item Type | ATT | DEF | DEX | SPD | VIT | WIS | Healing | Armored | Berserk | Damaging |
---|---|---|---|---|---|---|---|---|---|---|
Heavy Armor | Yes | No | Yes | No | Yes | Yes | Yes | No | Yes | Yes |
Leather Armor | Yes | Yes | Yes | Yes | No | No | No | Yes | Yes | Yes |
Robes | No | Yes | No | Yes | Yes | Yes | Yes | Yes | No | No |
Rings | No | No | No | No | No | No | No | No | No | No |
Item Type | Energized | Speedy | Attack Short | Attack Mid | Attack Long |
---|---|---|---|---|---|
Heavy Armor | Yes | No | No | No | No |
Leather Armor | No | Yes | No | No | No |
Robes | Yes | Yes | No | No | No |
Rings | No | No | Yes | Yes | Yes |
Utility Enchantments
Item Type | Passes Cover | Boomerang | Remove Boomerang | Mana Reduction |
---|---|---|---|---|
Swwords | Yes | Yes | No | No |
Flails | Yes | No | Yes | No |
Daggers | Yes | Yes | No | No |
DualBlades | No | Yes | No | No |
Wands | Yes | Yes | No | No |
Morningstars | Yes | Yes | No | No |
SpellBlades | Yes | Yes | No | No |
Katanas | Yes | Yes | No | No |
Taichis | Yes | Yes | No | No |
Bows | Yes | Yes | No | No |
Longbows | Yes | Yes | No | No |
All Abilities | No | No | No | Yes |
Enchantment Name | Gear Name Prefix | Effect I / II / III / IV |
---|---|---|
Attack Bonus | Assassin’s | +1/2/3/4 ATT |
Relative Attack Bonus | Killer’s | +3%/5%/?%/?% ATT |
Defense Bonus | Knight’s | +1/?/?/? DEF |
Relative Defense Bonus | Protector’s | +?%/5%/7%/?% DEF |
Dexterity Bonus | Trickster’s | +1/?/?/? DEX |
Relative Dexterity Bonus | Duellist’s | +2%/?%/6%/?% DEX |
Speed Bonus | Ninja’s | +2/3/?/? SPD |
Relative Speed Bonus | Scout’s | +5%/7%/?%/?% SPD |
Vitality Bonus | Warrior’s | +2/3/?/? VIT |
Relative Vitality Bonus | TBD | +?%/?%/?%/?% VIT |
Wisdom Bonus | Wizard’s | +1/2/3/? WIS |
Relative Wisdom Bonus | Arcanist’s | +3%/5%/?%/?% WIS |
HP Bonus | Paladan’s | +15/20/25/30? HP |
Relative HP Bonus | Bulwark’s | +?%/4%/?%/?% HP |
MP Bonus | Mystic’s | +30/?/?/? MP |
Relative MP Bonus | Mage’s | +5%/7%/?%/?% MP |
Increased Range | Longshot | +5%/10?%/15?%/20% Range |
Increased Projectile Speed | Streamlined | Adds +5%/?%/?%/?% Projectile Speed |
Projectile Size | Vast | Increases Projectile Size by +15%/?%/?%/?% |
Increased Fire Rate | Frenzied | +?%/?%/?%/8% Fire Rate |
Damage Bonus | Shattering | +?%/4%/6%/?% Damage |
On Hit Stat Boost (ATT) | TBD | Triggers a +?/?/?/? ATT boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (DEF) | Knight’s Partial | Triggers a +2/?/?/? DEF boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (DEX) | TBD | Triggers a +?/?/?/? DEX boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (SPD) | Ninja’s Partial | Triggers a +4/6/?/? SPD boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (VIT) | Warrior’s Partial | Triggers a +4/6/?/? VIT boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Stat Boost (WIS) | Wizard’s | Triggers a +2/?/?/? WIS boost for 8 Seconds when hit for more than 20 dmg 16 second cooldown |
On Hit Healing | TBD | Triggers the Healing condition for ?/?/?/? Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Armored | TBD | Triggers the Armored condition for 2/?/?/? Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Berserk | Spiteful | Triggers the Berserk condition for ?/?/6/? Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Damaging | TBD | Triggers the Damaging condition for ?/?/?/? Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Energized | TBD | Triggers the Energized condition for ?/?/?/? Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Speedy | Retreating | Triggers the Speedy condition for 2/4/?/? Seconds when hit for more than 20 dmg 20 second cooldown |
On Hit Retaliation-Short | TBD | ? |
On Hit Retaliation-Medium | TBD | ? |
On Hit Retaliation-Long | TBD | ? |
Cover Passing Projectiles | Phantom | Adds Obstacle Piercing to primary projectiles |
Boomerang Projectiles | TBD | Projectiles Boomerang without affecting range |
Remove Boomerang (TBD) | TBD | Projectiles Don’t Boomerang back |
Mana Reduction | Spendthrift’s | - 2.5%/5%/7.5%/?% Mana Cost |
Engravings are a special variant of enchantments that can be applied to Untiered Items using a special engraving item. Shiny variants of items can be also be engraved, assuming that the base item has a possible engraving.
Engravings don’t cost any dust to apply, apart from that which is required to open the enchantment slot. They are primarily obtained from the Advanced dungeon variants.
Month of the Mad God 2023 Collection | ||||
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Season 7 Seasonal Missions MotMG 2023 |
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Sprite | Name | Effect | Applicable to: | |
Path of the Magus |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 WIS and +40 MP Ring: Surge of power: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Energized and WIS boost (+10 WIS) for 5 seconds. Cooldown 20 seconds. |
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Path of the Sniper |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 ATT and +4 VIT Ring: Focused counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Damaging for 5 seconds. Cooldown 20 seconds. |
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Path of the Stalwart |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEF and +20 HP Ring: Steel resolve: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% HP, gain Armored for 5 seconds. Cooldown 20 seconds. |
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Path of the Swiftblade |
Weapons: Changes shot pattern, depending on weapon. Armors: Gain +4 DEX and +4 SPD Ring: Swift counter: While wearing an Aspirant’s Armor and Weapon and hit for at least 20 damage while above 80% hp, gain Berserk for 5 seconds. Cooldown 20 seconds. |
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Kogbold Steamworks Collection | ||||
Advanced Kogbold Steamworks | ||||
Sprite | Name | Effect | Applicable to: | |
Gatling Shots | Adds 10% rate of fire, and +10% projectile speed without affecting range. Reduces damage by 5%/10% and projectile size by 25%. | |||
Heavy Hitter | Adds +5% damage, +25% projectile size. Reduces projectile speed by 10% without affecting range. | |||
Iron Plating | Adds +5 DEF. When hit for more than 20 damage at less than half health applies Healing effect for 5 seconds. 20 seconds cooldown. | |||
Kogbold Spirit | Adds +3 DEF and +25 HP. | |||
Advanced Nest Collection | ||||
Advanced Nest | ||||
Sprite | Name | Effect | Applicable to: | |
Buzzing Bullets | Weapons fire extra bursts of bee projectiles that deal 80 armor-piercing damage each. | |||
Living Hive | +60 HP and spawns small bees when getting hit, each dealing 115 damage every 0.4 seconds (2 second cooldown). If applied to a Beeheemoth Armor, grants an additional +5 SPD. | |||
Might of the Bumblebees | Adds +5 DEF and +5 DEX |