| The cursed skull of a corrupted mind. Good intentions can go horribly wrong. |
Tier |
UT |
MP Cost |
100 |
On Equip |
+66 HP, +6 VIT |
Effect(s) |
On enemies: Curse for 4 seconds |
Damage |
|
Defense Ignored |
40 |
Radius |
2.25 tiles |
Heal |
80 |
Heal Range |
4.2 (+0.8 tiles for every 10 WIS above 50) tiles |
XP Bonus |
8% |
Soulbound |
|
Feed Power |
1,300 |
Notes:
This skull, statistically, is weaker than most: it deals less damage, heals less, and has a smaller radius. However, it also curses enemies, improving the group’s DPS and anchoring it in a support role. As added bonuses, it costs less mana than most high-tier skulls, allowing it to be spammed. It also has very high stat boosts, the HP bonus being third to the T6 and T7 Skulls and giving a hefty VIT bonus. The damage on this skull is slightly misleading as the curse is applied BEFORE the damage, resulting in a 25% damage boost for any target that is not curse immune.
Note that this skull suffers from a slightly smaller heal range when compared to the others, but has the largest heal range increase per 10 WIS of any skull. This synergizes well with the robe and ring from the same set, as together they will grant an extra 20 wisdom, resulting in a range boost of 1.6 tiles from the equipment alone. A fully exalted necromancer with the robe and ring will have a grand total of 100 wis, granting a respectable heal range of 8.2 tiles.
The stat bonuses on this skull are a reference to 666, or the mark of the devil.
Skulls |
| UT. Skull of Corrupted Souls |
|
Limited Edition Skulls |
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