|A commanding staff used by vile cult leaders. It has a strange force inside it that prevents it from facing forward of the user.|
|Shots||4 (arc gap: 345°)|
|Damage||130–155 (average: 142.5 / total: 570)|
|Projectile Speed||11.5 tiles/second|
Shots hit multiple targets
|Rate of Fire||55%|
Upon first glance, this staff appears to be blatantly overpowered. It shoots 4 fireballs in a cone which inflict enormous damage and pierce through targets. It is similar to the EP but is, for the most part, more powerful, due to being usable at a long range, and the true range being a lot longer too.
However, the catch is that all the shots fire backwards, meaning you have to aim behind you in order to fire at enemies. This creates a dilemma where you have to choose between aiming your ability or blasting enemies with the staff. Of course, you could just use it like an Extreme Prejudice, but it has much less overall damage.
Despite its drawback, it is still undoubtedly powerful, boasting extraordinarily high DPS and crowd-control abilities. Hitting all its shots will give the user damage output that far surpasses that of just about every other staff in the game - the only staff that can reasonably surpass its damage is a point-blank Staff of Extreme Prejudice, and even then the Staff of Unholy Sacrifice will surpass it at mid-to-high DEF.
Wizard will have the hardest time using this staff effectively. Since Spells are typically utilized to land an instant, high-damage bomb on an enemy, the Wizard must have a very precise aim. This typically means Wizards must choose between staff damage and Spell damage, something which is highly undesirable for their DPS. If you’re a Wizard, a different staff is a much better fit for you.
A Necromancer can be an effective user of this staff with the right equipment. Since the radius of a skull is small, a Necromancer must get much too close for a robe class’ comfort if they want to continue hitting enemies while also healing (and/or slowing with the Skullish Remains Of Esben). However, with the Memento Mori, self-buffing is most of the time even more powerful than the Mystic’s orbs, due to the Necromancer’s higher damage output. In addition, while rushing, a good Necromancer can heal from the enemies they bypass while absolutely annihilating the enemies or walls in their path.
|Cultist Necromancer Set|
|Limited Edition Staves|