Staff of Extreme Prejudice (Rev. 7)


Staff of Extreme Prejudice: Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.

Tier: Untiered
Shots: 10 (360° Arc)
Damage: 80-95 (Average: 87.5)
Projectile Speed: 11
Lifetime: 0.364 seconds
Range: 4.004
Amplitude: 0.15
Frequency: 2
Rate of Fire: 40%
Fame Bonus: 6%
Feed Power: 600

Drops From:
Limon the Sprite God
Notes:
Since the strength of the EP lies in its firing of 10 shots, an EP is used effectively when all 10 shots hit. Here are a few ways to use the EP more effectively than other staves.

Pentaracts: By standing inside of a pentaract tower with a max EP user, the tower can be quickly destroyed. This must be done so that all 10 shots hit the tower. This is best performed with a wizard. Wizards will not need to weaken the towers, necros and mystics are still recommended to do some weakening.

Crystals: Hitting the inside of a crystal with an EP does a massive amount of damage. With a maxed wizard, damage can be 30000 in 5 seconds, roughly half of the needed damage to break it. With buffs, this is potentially soloing the crystal. HIGH RISK OF DEATH, ATTEMPT AT YOUR OWN RISK.

Ghost Archers: With maxed defence, standing on the ghost archers by the ghost king; can kill them in a matter of seconds. Therefore, passing through the “Ghost King” quest

Ocean Trench: A wizard with max defense can tank the shots from most of the monsters, and an EP can act as a shield. Just don’t run into the paralysis of the sea mare

Stone Guardians: To a wizard with maxed defense, the shots from the stone guardians do little damage. Merely three or four blasts from EP can land a max wizard SB. It is best to EP the stone guardians just after awakening and after it recovers its sword.

Mad Lab: Both Dr. Terrible and the Horrific Creation (when vulnerable) can be blasted as neither possesses a shotgun. However, one must be wary of Dr. Terrible’s minions and of venturing into the green acid near the Horrific Creation.

Note There is a bit of aiming involved with the EP. The direction the character is facing determines where the origin of the 10 shots will be. Therefore, it is not as simple as standing on top of the target - one must be facing the target in order to increase the number of shots being landed.


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S. Energy Staff T1. Firebrand Staff T2. Comet Staff
T3. Serpentine Staff T4. Meteor Staff T5. Slayer Staff
T6. Avenger Staff T7. Staff of Destruction T8. Staff of Horror
T9. Staff of Necrotic Arcana T10. Staff of Diabolic Secrets T11. Staff of Astral Knowledge
T12. Staff of the Cosmic Whole UT. KoalaPOW UT. Staff of the Crystal Serpent
UT. Staff of Extreme Prejudice L. Anatis Staff