Staff of Extreme Prejudice

Staff of Extreme Prejudice Prejudice Missile Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.

Tier UT
Shots 10 (arc gap: 36°)
Damage 80–95 (average: 87.5 / total: 875)
Projectile Speed 11 tiles/second
Lifetime 0.364 seconds
Range 4.004 tiles
Amplitude 0.15 tile(s)
Frequency 2 cycle(s)/shot
Rate of Fire 40%
XP Bonus 6%
Feed Power 600
Forging Cost 60 Common Material / 120 Forgefire / 1 Mark of Limon
Dismantling Value 5 Rare Material / 20 Common Material

Loot Bag Assigned to White Bag
Drops From Limon the Sprite Goddess
Standard Quest Chest
Prismimic Attacker
Obtained Through Current offers on RealmEye’s trading pages

Blueprint Extreme Prejudice Blueprint
Drops From Realm Event Bosses
Obtained Through Grand Bazaar ( Fame 2800 /  Realm Gold 400)

Since the strength of this staff lies in its firing of 10 shots, it is at its best when all 10 shots hit. This requires sitting on top of (or just beside) the enemy. There is a bit of aiming involved with the Staff of Extreme Prejudice (EP); the direction the character is facing determines where the origin of the 10 shots will be. Therefore, one must be facing the target in order to increase the number of shots being landed.

Here are a few situations where EP is effective:

Pentaracts: By standing inside of a Pentaract tower, the tower can be quickly destroyed, assuming all 10 shots hit the tower. Some pre-weakening may be required. Be wary that the towers will begin to fire shotguns when at low health, and that Pentaract towers are pushed into their invulnerability phases at half health fairly quickly with a large number of players, giving little time to take advantage of the high damage.

Crystals: Hitting the inside of a crystal with an EP does a massive amount of damage. A maxed Wizard alone can deal around 30000 damage in 5 seconds, roughly half of the needed damage to break it. With buffs, this is potentially enough to crack the crystal alone, though it is safer to call upon guild mates or other players in the realm. If unstunned, THE CRYSTAL’S SHOTGUN WILL KILL ANY ROBE CLASS INSTANTLY – attempt at your own risk.

Ghost Archers: With maxed defense, standing on the Ghost Archers can kill them in a matter of seconds.

Mad Lab: Dr. Terrible can be blasted as he does not possess a shotgun. However, one must be wary of Dr. Terrible’s minions, especially the Green Potion- moving on top of it while trying to EP Dr. Terrible will likely kill your character instantly. Tread with caution.

Davy Jones: The Ghost Lanterns in Davy Jones’ arena never actually attack until after Davy Jones’ vulnerability phase ends, so EP’ing them is a safe and effective way to activate all eight lanterns at the same time and render Davy Jones vulnerable. In addition, Davy Jones himself won’t attack while he’s vulnerable, so he can be safely EP’ed.

Oryx the Mad God 3: Oryx 3 will be staggered if he takes too much damage, and will always be staggered after a Celestial Phase. Outside of lingering shots, every stagger is an opportunity to deal massive damage. Of those, beware of Shield Bashes if Oryx has been stationary for some time, and any shots that’d converge back into Oryx. Also, Oryx won’t fire every time he ‘resets’ to the middle.

Players looking to further optimize their damage as well as play with death can also risk getting an extra EP hit or two at the start of every phase, provided they immediately back off before he shoots. Doing this is incredibly risky, but can pay off well as it can cause staggers/guards much quicker, as well as increase the chance of the player achieving top damage.

Before Exalt Version (Mar 2021), this item had the following sprites:
Staff of Extreme Prejudice (old)Fire Missile

Before Exalt Version (Aug 2021), this item was soulbound.