|Once the most powerful staff in existence; a crack in its frame has rendered it incapable of focusing fire. It remains uniquely deadly.|
|Shots||10 (arc gap: 36°)|
|Damage||80–95 (average: 87.5 / total: 875)|
|Projectile Speed||11 tiles/second|
|Rate of Fire||40%|
|Forging Cost||60 / 120 / 1|
|Dismantling Value||5 / 20|
|Drops From||Limon the Sprite Goddess
Standard Quest Chest
|Obtained Through||Current offers on RealmEye’s trading pages|
Since the strength of this staff lies in its firing of 10 shots, it is at its best when all 10 shots hit. This requires sitting on top of (or just beside) the enemy. There is a bit of aiming involved with the Staff of Extreme Prejudice (EP); the direction the character is facing determines where the origin of the 10 shots will be. Therefore, one must be facing the target in order to increase the number of shots being landed.
Here are a few situations where EP is effective:
Pentaracts: By standing inside of a Pentaract tower, the tower can be quickly destroyed, assuming all 10 shots hit the tower. Some pre-weakening may be required. Be wary that the towers will begin to fire shotguns when at low health, and that Pentaract towers are pushed into their invulnerability phases at half health fairly quickly with a large number of players, giving little time to take advantage of the high damage.
Crystals: Hitting the inside of a crystal with an EP does a massive amount of damage. A maxed Wizard alone can deal around 30000 damage in 5 seconds, roughly half of the needed damage to break it. With buffs, this is potentially enough to crack the crystal alone, though it is safer to call upon guild mates or other players in the realm. If unstunned, THE CRYSTAL’S SHOTGUN WILL KILL ANY ROBE CLASS INSTANTLY – attempt at your own risk.
Ghost Archers: With maxed defense, standing on the Ghost Archers can kill them in a matter of seconds.
Mad Lab: Dr. Terrible can be blasted as he does not possess a shotgun. However, one must be wary of Dr. Terrible’s minions, especially the Green Potion- moving on top of it while trying to EP Dr. Terrible will likely kill your character instantly. Tread with caution.
Davy Jones: The Ghost Lanterns in Davy Jones’ arena never actually attack until after Davy Jones’ vulnerability phase ends, so EP’ing them is a safe and effective way to activate all eight lanterns at the same time and render Davy Jones vulnerable. In addition, Davy Jones himself won’t attack while he’s vulnerable, so he can be safely EP’ed.
Oryx the Mad God 3: Oryx 3 will be staggered after a phase chain if he takes too much damage, and will always be staggered after a Celestial Phase. As long as you watch out for lingering shots, Oryx will be safe to EP. Beware of the Shield Bashes phase in particular.
Before Exalt Version 18.104.22.168 (Apr 2023), there were many more areas where you can EP Oryx. There was a window between attacks, where Oryx was vulnerable, but he didn’t shoot (“pre-EPing”). Oryx would also “reset” from time to time, doing nothing but walk to the center of the arena - another source of free damage.
Before Exalt Version 22.214.171.124 (Mar 2021), this item had the following sprites:
Before Exalt Version 126.96.36.199 (Aug 2021), this item was soulbound.
|Limited Edition Staves|