The worms of the Crystal Caverns are capable of surviving indefinitely so long as their heads remain intact. The affixation of this particular worm’s head onto a quarterstaff prevents it from regenerating the rest of its body and causes it to angrily lash out, biting anything brought near it. |
Shots | 2 |
---|---|
Damage | 30 |
Projectile Speed | 13 tiles/second |
Lifetime | 0.64 seconds |
Range | 6.48 tiles |
Amplitude | 0.65 tile(s) |
Frequency | 0.62 cycle(s)/shot |
Effect(s) | Shots hit multiple targets Ignores defense of target |
Rate of Fire | 100% |
Shots | 2 |
---|---|
Damage | 60–75 (average: 67.5) |
Projectile Speed | 13 tiles/second |
Lifetime | 0.64 seconds |
Range | 6.48 tiles |
Amplitude | 0.65 tile(s) |
Frequency | 0.62 cycle(s)/shot |
Rate of Fire | 100% |
Loot Bag | |
---|---|
Drops From | Crystal Worm Mother |
Notes
This staff fires 4 shots total; two shots on each side. Each side, like other spellblades, has a piercing/armor piercing shot and a more damaging shot. Shots start spreading out at the start of its range, and then converge, nearly matching the shot pattern of the Primal Arcana.
In terms of damage, it will always outdamage the T14 Staff of the Fundamental Core, better than Superior at medium defenses, and worse than than the T14 Spellblade at medium defenses.
Lik many weapons with an amplitude, this staff’s firing pattern can be adjusted by firing an odd amount of shots before using this weapon.
Staves |
---|
Limited Edition Staves |